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Doors Expanded Continued

[Please Read] Info: Updated: version change to 1.6, Remote doors work now. Doors are paintable. (metal doors are now airtight.) Notes: Never done any code in this language before, so kinda trying to use this as an insane way to learn a little. Don't know if I'll be able to keep that up, but I'll try. Either way the mod works now as far as I can tell. Enjoy [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1316188771] Original Mod [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2640795031]A really nice retexture[/url] by [url=https://steamcommunity.com/id/seobongzu]seobongzu[/url] Original Description Below: ***This mod is no longer being updated. Permission is granted to all modders to remix, recreate, and reuse. Everything I have created is yours. May it serve you well. *** Door expansion pack for RimWorld. Adds new types and sizes of doors. Barky Mod Showcase Video: [url=https://www.youtube.com/watch?v=gyV1zy6bRFo]https://www.youtube.com/watch?v=gyV1zy6bRFo[/url] Originally included: Doors (1x2) - Double sized doors. Doors (1x3) - Triple sized doors. Curtains (Tribal) -Fragile, flammible, and made of fabric, these curtains provide fast movement through buildings. Jail Doors -Strong doors for keeping prisoners inside. Gates -Stylized doors perfect for meeting pre-industrial needs. Blast Doors -Incredibly large and secure doors used to keep greater threats at bay. Comissioned by CMDR Toss Antilles. Available in English, Polish (by sma342), Korean (by MarinHigh), Portuguese (by Freewayz), Russian (by kr33man), Japanese (by Proxyer), French (by qux), Spanish (by Crusader), Chinese (by Jujiote) Updates and Notes Add 2x1 and 3x1 autodoors Add 3x1 remote garage-style doors Add 2x1 and 3x1 tribal curtains Add 1x1 blast door (thanks Jiopaba/InsanityPrelude!) Autodoors, including the vanilla 1x1 autodoor, are remote controllable Blast doors and remote garage-style doors can now breakdown like autodoors, but only at half the normal frequency Remote doors rebalanced such that they open more slowly than autodoors but cost less and use less power (and breakdown less frequently) Tweak all the various costs of blast doors and remote garage-style doors such that: blast doors > autodoors > remote doors > vanilla doors Modders: DoorExpandedDef deprecated in favor of new CompProperties_DoorExpanded (see Heron_Doors.xml for examples) These links are for the previous mod (v1 - 1.5), of which the original creator has gone on to do other things. Please do not expect any sort of, idk, support or something by following these links. Ludeon Thread: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fludeon.com%2Fforums%2Findex.php%3Ftopic%3D39264]https://ludeon.com/forums/index.php?topic=39264[/url] Patreon Direct Download: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.patreon.com%2Fposts%2F102723038]https://www.patreon.com/posts/102723038[/url]