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Equipment Manager

Equipment Manager

Equipment Manager automates how your colonists equip weapons and tools based on configurable loadout rules. The mod is suitable for both combat-oriented and pacifist playstyles.

Key Features

  • Automatic Loadout Assignment: Colonists are equipped based on traits, skills, capacities, and custom weapon/tool rules.
  • Manual Control: Loadouts can be assigned manually or disabled entirely for specific pawns.
  • Customizable Loadouts: Default roles include Sniper, Assault, Brawler, Support, and Pacifist. Custom loadouts can also be created.
  • Weapon Rules: Define preferred weapons using stats, traits, whitelists, and blacklists.
  • Work-Type Tools: Tools are assigned based on pawn work assignments using weighted stat preferences.
  • Equip Modes: Multiple modes are available to match different playstyles and mod setups.
  • Loadout Cleanup: Unused weapons are automatically unequipped.
  • Cross-Save Import: Loadout rules can be transferred between saves.

Compatibility

  • Vanilla Expanded Framework – compatible, including shield and melee mechanics.
  • Combat Extended: Partial support. Ammo is managed, but CE loadouts may conflict.
  • Mods that add their own loadout systems are likely to conflict.

Report compatibility issues in the comments.

Licensing & Source Code

This mod is licensed under CC-BY-NC-SA[creativecommons.org]. Source code is available on GitHub[github.com].

Special Thanks

  • PeteTimesSix

Support the Author

If you would like to support continued development, donations are accepted here[boosty.to].

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Базовые теги:

Зависимости мода

Логотип мода

Harmony

Логотип мода

Simple sidearms

Логотип мода

LordKuper.Common

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