Equipment Manager
Equipment Manager automates how your colonists equip weapons and tools based on configurable loadout rules. The mod is suitable for both combat-oriented and pacifist playstyles.
Key Features
- Automatic Loadout Assignment: Colonists are equipped based on traits, skills, capacities, and custom weapon/tool rules.
- Manual Control: Loadouts can be assigned manually or disabled entirely for specific pawns.
- Customizable Loadouts: Default roles include Sniper, Assault, Brawler, Support, and Pacifist. Custom loadouts can also be created.
- Weapon Rules: Define preferred weapons using stats, traits, whitelists, and blacklists.
- Work-Type Tools: Tools are assigned based on pawn work assignments using weighted stat preferences.
- Equip Modes: Multiple modes are available to match different playstyles and mod setups.
- Loadout Cleanup: Unused weapons are automatically unequipped.
- Cross-Save Import: Loadout rules can be transferred between saves.
Compatibility
- Vanilla Expanded Framework – compatible, including shield and melee mechanics.
- Combat Extended: Partial support. Ammo is managed, but CE loadouts may conflict.
- Mods that add their own loadout systems are likely to conflict.
Report compatibility issues in the comments.
Licensing & Source Code
This mod is licensed under CC-BY-NC-SA[creativecommons.org]. Source code is available on GitHub[github.com].
Special Thanks
- PeteTimesSix
Support the Author
If you would like to support continued development, donations are accepted here[boosty.to].