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Prisoner Ransom

This mod allows you to demand ransom, in silver, for prisoners at the comms console.
It will give you a slight relationship boost. This doesn't work if the faction is very hostile to you.
I believe the threshold is => 90%.
Leaders are worth more and will likely be more friendly to you after that.
If the faction doesn't take your demands seriously they will raid you and you will lose 10 faction goodwill.
Originally created by erdelf.

The following settings can be configured in "Mod Settings":
Ransom amount factor: Range -5 to 5. Determines the factor that the value of a prisoner is multiplied with (I've fixed the typo of it not saying -5 for the next version, but it doesn't affect performance).
Goodwill effect on success: Range -50 to 50. Determines the value the relationship get's affected with on success.
Goodwill effect on failure: Range -50 to 50. Determines the value the relationship get's affected with on failure.
Chance of failure: Range 0% to 100%. Determines the probability of a ransom failing.

FAQ:
Can I add your mod to my save game, remove it?
Yes, it can be safely added to, and removed from, saved games.

Why is there a faction goodwill increase when ransoming a prisoner? Shouldn't it be a decrease?
The faction is grateful that you are sending back their colonist instead of eating them, harvesting their organs or selling them into slavery. If the ransom fails you willl lose 10 goodwill so it is a risk. These settings can be changed in "Mod Settings".

Can I add your mod to my modpack?
Yes, so long as the mod is included in it's entirety. You do not need to ask or notify me.

Can I make an edited copy of your mod?
Yes, so long as you include the MIT license.

Non-Steam Download[ludeon.com]

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