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Alarm Clock

Adds interface to set alarm clocks / timers based on the ingame time and date.


Did you roleplay your characters planning to do something for a specific date in future?

Are you rotating pawns between your Outposts based on a schedule?

Is your Insectoid Tamer working around the clock to convert a herd of Megapedes before they leave the map?

Maybe one of your Ideology leaders' abilities keep the colony from collapsing?
(tho you might want to check Abilities Cooldown Notification for that!)

Have some peculiar ideas about Insectors?

Got some other ridiculously reasonable requests and entirely ethical enquiries for the game to remind you of something in N days/hours?


I for sure do - but somehow could not find any mods for "timer" or "alarm clock" - especially to keep track of the in-game time. So I made one!

  • A new button in the play-settings panel (bottom-right corner) toggles the draggable window with a list of timers.
  • The plus button on the said list opens a dialog to set up a new timer.
  • Clicking on any of the existing timers will open a dialog to edit it.
  • Upon triggering, the timer will create a pop-up dialog pausing the game.
  • Expired timers are kept in the list for 1 in-game day and can be reset to run again with same settings.
  • Timers keep ticking even while the window is hidden.

Compatibilities

  • Can be added mid-game; can be removed mid-game (with a few errors in the logs on the next load).
    Keep a good habit to **ALWAYS** backup your saves and modlists when changing stuff tho!
  • Should be compatible with most of the "regular" mods; runs alright with my modlist of 170+ entries.
  • Tested with My Little Planet; timezones should be working on non-standard planet sizes too.
  • Have not been tested with any mods affecting flow of time and durations of days/months/years.
    Likely won't break, but may produce inaccurate results.
  • CE: yes, unless it screws with time in unimaginable ways I have not encountered yet.
  • Performance-wise - GUI might have a sub-optimal implementation, but I did not see anything out of ordinary on Dub's Performance Analyzer.
    Timers advance with ticks and are updated roughly twice per in-game hour.

Bug reports are welcome!

Known Issues

  • Janky interface does not allow for timers longer than 1 in-game year.

Credits

My first Rimworld mod; with inspiration from Simple Checklist by Gareth and some code techniques spied on RimHud by Jaxe.

Cute clock preview by LWRZ

Sources & issues: GitHub[github.com]

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Harmony

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