
Overview
Nightvision Overhaul Space Age enhances your Factorio experience by replacing the standard nightvision equipment with a dynamic halo light effect that illuminates your character and terrain during nighttime operations, especially designed to work together with other mods which make the night much darker, such as Diurnal Dynamics. This mod introduces three tiers of nightvision equipment—MK1, MK2, and MK3—designed for progression through the Space Age expansion or the base game, complete with customizable halo and LUT settings.
Features
- Halo Light Effect: Replaces the default nightvision overlay with a glowing halo around your character, active in darkness levels above 0.3. Customize the halo’s color, intensity, scale and darkness level to activate for each equipment tier via in-game settings.
- Three Tiers of Equipment: Progress through Nightvision MK1, MK2, and MK3, each with improved stats and unique halo settings.
- Space Age Compatibility: Fully compatible with Factorio 2.0 and the Space Age expansion, with no performance-heavy logic (UPS-friendly). Also supports base game without Space Age.
Technology Tree
The mod introduces three new technologies to unlock the nightvision equipment tiers. The technology tree adapts based on whether the Space Age expansion is active:
Space Age Technology Tree
| Technology | Prerequisites | Research Cost | Science Packs | Description |
|--------------------|------------------------------------------|---------------|---------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------|
|
MK1 |
.png) | 250 units |
| Unlocks Nightvision MK1 equipment, perfect for early nighttime operations with a basic halo effect. |
|
MK2 |
| 750 units |
| Unlocks the improved Nightvision MK2 with better energy efficiency. |
|
MK3 |
| 1000 units |
| Unlocks the advanced Nightvision MK3 with superior performance. |
Base Game Technology Tree
| Technology | Prerequisites | Research Cost | Science Packs | Description |
|--------------------|------------------------------------------|---------------|---------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------|
|
MK1 |
.png) | 250 units |
| Unlocks Nightvision MK1 equipment, perfect for early nighttime operations with a basic halo effect. |
|
MK2 |
| 750 units |
| Unlocks the improved Nightvision MK2 with better energy efficiency. |
|
MK3 |
| 1000 units |
| Unlocks the advanced Nightvision MK3 with superior performance. |
Nightvision Tiers: Differences
| Tier | Grid Size | Energy Consumption | Halo Settings (Default) | Description |
|------|-----------|--------------------|-------------------------|-------------|
|
MK1 | 2x2 | 10kW, 120kJ buffer, 240kW input | Color (R: 0.25, G: 0.6, B: 0.25), Intensity: 0.4, Scale: 10.0 | The starting tier, using the vanilla night vision sprite, offering a basic halo effect for early-game nighttime visibility. |
|
MK2 | 2x1 | 15kW, 180kJ buffer, 360kW input | Color (R: 0.4, G: 0.8, B: 0.5), Intensity: 0.6, Scale: 14.0 | A mid-tier upgrade with a custom sprite, smaller grid size, quieter activation/deactivation sounds (~67% of MK1 volume), and a larger, brighter halo. Plus, some illumination of the terrain out of reach of the halo. |
|