Bad English,Sorry.I did my best to do the English translation
Introduction & Inspiration
A romantic relationship can give colonists a huge mood boost, but the other brothers-in-arms who live with you day and night, fight and bleed alongside you, often provide nothing—not even a mood bonus. So I made this mod: it grants mood and stat bonuses based on a colonist’s social connections and blood relations.
Features
This mod reads a colonist’s social relationships and family ties on the current map. If they have many loved ones or strong social bonds around them, they’ll work harder, gain up to +12 mood, and endure pain better in combat to protect the colony. On the other hand, if the colony is full of people they hate, they’ll work more reluctantly and behave more timidly in battle.
Tips
1. Children under 13 won’t receive bonuses, since they’re still growing up.
2. Colonists with the traits “Psychopath” or “Recluse” won’t benefit from this mod.
3. “Inhumanized” or "Trauma-induced" colonists won’t receive any bonuses.
Q&A
Q: How’s the performance?
A: It’s performance-friendly. The mood and stat effects update once every half day instead of recalculating every second.
Q: How strong are the bonuses?
A: Not too strong—this mod is meant to improve immersion rather than power up your colony.
Update log
25.12.11
Added sliders in the settings menu to adjust various attributes.
Fixed some minor errors in the descriptions.
26.1.2 Added toggle options for prisoner and slave impacts on colonists.
26.1.19 The 'Ghoul infusion' surgery strips the target of their positive Hediffs.