Obsidia Expansion - Nanomorph Xenotype
[img]https://i.imgur.com/T6TztQL.png[/img]
The main innovation of the mod is the Nanomorph xenotype, from the planet Obsidia.
Whispers in forbidden archives speak of a hidden Archotech — a silent architect rumored to dwell on one of the lost worlds of the Obsidia Empire. According to fragmented records and outlawed cult writings, this being engineered the first nanomorphs as part of an experiment in controlled post-human evolution. Whether created for war, survival, or something far beyond human understanding, their true purpose remains unknown.
[list]
[*] [b]Nanomorph[/b] - though outwardly indistinguishable from baseline humans, nanomorphs are something far more beneath the surface. Their bodies have been entirely restructured at the molecular level, transformed into adaptive biotechnological systems. To sustain their internal processes, nanomorphs require nanogel — a harvested suspension of mechanoid nanites. In return, they enjoy near-perfect health, disease immunity, and dramatically extended lifespans. But their most defining trait is evolutionary adaptability: their biology and cognition actively evolve in response to injury, environmental pressures, and skill development. Every experience shapes them, driving them toward forms and functions beyond the limits of ordinary life.
[/list]
[img]https://i.imgur.com/0QyiGsa.png[/img]
[img]https://i.imgur.com/BHg1T8g.png[/img]
[img]https://i.imgur.com/fSfrZ9x.png[/img]
[img]https://i.imgur.com/dWje6go.png[/img]
In general, the mod adds:
[list]
[*] Xenotypes: 1
[*] Genes: 128
[*] Scenarios: 1
[*] Resources: 4
[/list]
[img]https://i.imgur.com/e2HC9yb.png[/img]
[b]Q:[/b] How do evolutionary genes work?
[b]A:[/b] Evolutionary genes are special genes that can be gained when certain conditions are met. A small chance to evolve is checked once per in-game hour. Each gene has 6 stages of evolution, ranked from D to EX. With each new stage, the chance to evolve further becomes lower - but that doesn’t mean the evolution has stopped(unless the gene is already at its final stage), it may still evolve later - just give it a bit more time.
[b]Q:[/b] Is this mod CE compatible?
[b]A:[/b] Just like the core mod - Obsidia Expansion.
[b]Q:[/b] Will this mod work on 1.0, 1.1 or another game version?
[b]A:[/b] Mod only supports the versions stated in the description.
[b]Q:[/b] Is this a completed mod?
[b]A:[/b] Yes, in terms of content, the mod is complete. But support for the mod continues.
[b]Q:[/b] Is this mod save game compatible?
[b]A:[/b] Maybe. But due to the fact that the mod introduces a new xenotypes and genes, I still recommend using the mod with new saves.
This mod is licensed under [b]CC BY-NC-ND 4.0[/b].
You may share it for non-commercial use with attribution, but you may not modify or redistribute its contents without permission.
Learn more: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcreativecommons.org%2Flicenses%2Fby-nc-nd%2F4.0%2F]https://creativecommons.org/licenses/by-nc-nd/4.0/[/url]
Translation
[list]
[*] English - included
[*] Ukrainian - included
[*] Russian - included
[*] If you would like to translate this mod into your native language, I will be happy to help with this.
[/list]
Special thanks
For excellent character illustration lns_owl [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Flns_owl%2F]Instagram[/url][www.instagram.com] / [url=https://steamcommunity.com/id/LNSBlack]Steam[/url]
[img]https://i.imgur.com/TMp2bZz.png[/img]
[list]
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2898193508]Obsidia Expansion - Collection[/url]
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2527583317]Rim-Effect Core x Races Factions Patch[/url]
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3249480517]Star Wars Themed Sounds[/url]
[/list]
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Flored][img]https://i.imgur.com/au6H4Oc.png[/img][/url][ko-fi.com]