--2025.11.13--Adjusted cloak weight/stats, added Psionic Combat Cloak; crafting now requires Combat Cloak Technology research and moves to Tailor's Workbench.
--2025.11.6--Added support for traditional Chinese
--2025.11.5--CE Compliance (Done)
[b]Three new battle cloaks for different scenarios are added to the game. They can be worn over power armor and outerwear, and are capable of withstanding rainy weather and toxic weather.[/b]
[b]CE Compliance[/b]
[img]https://i.postimg.cc/zvwy7pph/EN1.png[/img]
[img]https://i.postimg.cc/7h159XXn/EN2.png[/img]
[img]https://i.postimg.cc/MH0n5tt5/EN3.png[/img]
Reconnaissance Battle Cloak
Reconnaissance Cloak for Frontline Scouts, Featuring Excellent Flame Retardancy and Concealment
research Prerequisites
[i]Combat Cloak Technology[/i]
costList:
Fabric&Leathery*50
Steel*20
component*2
Armored Battle Cloak
Heavy Cloak Adapted to Intense Urban Combat Environments – Its excellent protective capabilities come at the cost of reduced mobility and accuracy
research Prerequisites
[i]Combat Cloak Technology[/i]
[i]FlakArmor[/i]
costList:
Fabric&Leathery*50
Plasteel*30
component*2
Psychic Combat Cloak
The standard-issue cloak of the former Imperial Psionic Legion enhances psionic abilities while balancing practicality and aesthetics [i(]The bonus for Psychic abilities will not be available without the Royalty DLC)[/i]
research Prerequisites
[i]Combat Cloak Technology[/i]
[i]NobleApparel[/i]
costList:
Fabric&Leathery*50
Gold*30
component*2
[b]Is it safe to add Mod to an existing save file?/b]
--Yes
[b]error log[/b]
--Please send it to the pinned post below.
This is my first attempt at creating a mod. Feedback and suggestions in the comment section are welcome, and it would be even better if you could leave a positive review if you like it. leave a positive review if you like it:)
The English content was translated using an online translator.[/b]