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Trait Evolution System

Your colonists' personalities evolve naturally based on how they live. TRAITS THAT CAN DEVELOP: - Industrious - From consistent hard work - Slothful - From frequent idleness - Kind - From social interaction and compassion - Greedy - From living in luxury - Ascetic - From embracing simplicity - Brawler - From melee combat experience - Bloodlust - From killing in battle - Transhumanist - From installing bionics HOW IT WORKS: Colonists must maintain consistent behavior for 15+ days before they have a chance to evolve a trait. The system tracks their daily activities - work patterns, social time, combat exposure, and living conditions. Even then, evolution isn't guaranteed - there's only a 15% base chance, modified by each colonist's personality resistance. BALANCED DESIGN: - 15-day minimum before first evolution possible - 20-day cooldown between trait changes - Requires 60-70%+ sustained behavioral patterns - Each colonist has unique resistance to change - No exploits or save scumming Traits feel earned through natural gameplay, not forced. Please let me know if there are bugs or problems! Thanks

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Harmony

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