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Trait Evolution System

Your colonists' personalities evolve naturally based on how they live.

TRAITS THAT CAN DEVELOP:
- Industrious - From consistent hard work
- Slothful - From frequent idleness
- Kind - From social interaction and compassion
- Greedy - From living in luxury
- Ascetic - From embracing simplicity
- Brawler - From melee combat experience
- Bloodlust - From killing in battle
- Transhumanist - From installing bionics

HOW IT WORKS:
Colonists must maintain consistent behavior for 15+ days before they have a chance to evolve a trait. The system tracks their daily activities - work patterns, social time, combat exposure, and living conditions. Even then, evolution isn't guaranteed - there's only a 15% base chance, modified by each colonist's personality resistance.

BALANCED DESIGN:
- 15-day minimum before first evolution possible
- 20-day cooldown between trait changes
- Requires 60-70%+ sustained behavioral patterns
- Each colonist has unique resistance to change
- No exploits or save scumming

Traits feel earned through natural gameplay, not forced.

Please let me know if there are bugs or problems! Thanks

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Harmony

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