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Industrial Revolution 2

This mod has been retired and replaced with a new remix, Industrial Revolution 3.

[assemblers]: https://media0.giphy.com/media/whkFkHABtMKayc7fYA/giphy.gif
[copperlabs]: https://media0.giphy.com/media/dQXz3umWznsBZacAec/giphy.gif
[turrets]: https://i.imgur.com/q8Xeyu3.gif
[logo]: https://i.ibb.co/hypLzpp/decorative-logo.png
![logo][]

Industrial Revolution 2

IR2 is a remix of my original 2019 mod for Factorio 1.1. It might be a momentary diversion for folks who:

  • Aren't challenged by launching vanilla rockets any more and want a slower, longer and quirkier game
  • Need more crafting and materials complexity without it getting bonkers or feeling like a chemistry lesson
  • Like things to be pretty and nice

Features

  • A metric buttload of original sprites and animations. That's 0.9 imperial buttloads
  • Extended early game burner/steam phase, where getting to electricity and iron-working is the goal (skippable in map options)
  • New materials such as tin, rubber, glass, bronze, gold, lead, and chrome
  • Component generation system and new processes, including crushing, ore washing, alloying, metal-casting, electroplating
  • New machines, vehicles, and equipment, including primitive construction bots from the start
  • Great big drills from day one, because who likes building mining outposts anyway
  • Status lights on most electric machines, without any UPS-eating scripts
  • Trains, vehicles and personal equipment that can run on rechargeable batteries
  • A personal fuel manager that will automatically top up fuel in your power suit generators and vehicle
  • Expanded defence options, including additional turret types and reinforced walls
  • Scrapping system for recycling unwanted products
  • Proper teleporters with proper balance and other things that go "wom wom wom"
  • Easily missable details like recipe-based building damage and explosion shrapnel

![assemblers][]

![copperlabs][]

![turrets][]

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