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Multiple Fuze Missile Computer (MFMC)

Butterman2015 proudly introduces the Multiple Fuze Missile Computer! (MFMC) What does it do? The computer takes radar data from any type of radar as well as your missiles speed in m/s using a linear speed senser. using this data and the presets that you give it, the computer will select a fuze that best fits your needs and detonates the warhead. How big is the controller, and what connections does it have? The controller is 1 by 3 and takes two inputs (One Composite and One Number) and outputs one On/Off signal. What is needed to make this work for me? Your missile must be a ACTIVE RADAR HOMING MISSILE (ARH) meaning it requires an on board radar to measure your distance to your target; however, the computer doesn't necessarily need to know its speed. (See Fuze Details Below ) What missile sizes will this work for? The controller can and will work on any missile big or small, only limit is your imagination. What's the point of this onboard computer? This system allows missiles to be launched without an impact fuze eliminating the chance of a missile detonating on launch, it also gives missiles a chance to hit a target that it would otherwise miss by detonating near the target in a near miss situation. Won't chaff make the warhead detonate too early? The Radar Distance Data is feed trough a anti-chaff filter before being sent to any of the fuzes, eliminating the risk of chaff jamming the controller. (Chaff can still set the system off given that only chaff is visible on the radar and not the target) How many Fuzes are there to chose from? Three in total, all of which work in different ways. - - - Fuzes - - - Variable Time Fuze: {VTF} Once within range It will take it's current distance and divide it by its current speed, it will take that product and multiply it by the amount of time in seconds that the radar has been tracking the target for before it entered the fuze range. Afterwards it will then set a timer with that value, once the time runs out the warhead detonates. It's Important to note that this missile fuze is intended to detonate shortly after impact, and will behave like an APHE Explosive to maximize damage on the target. (Works best in Direct hits, Tail chase scenarios, and Notch scenarios. Weakness is Front aspect misses.) Proximity Fuze: {PF} Simplest fuze on the system. Once your radar gets within a certain distance of your target it will detonate immediately. (Works best in Direct hits, Front aspect misses, and Notch scenarios. Weakness is Tail chase scenarios.) Signal Loss Fuze: {SLF} When your radar gets within a certain distance of your target it will internally arm the fuze and will hold the signal so long as it's still tracking the target. The moment the radar losses sight of its target it will release the signal and detonate immediately. (Works best in all aspects. Weakness is it won't explode unless all radar channels are clear.)