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【CA】Time Stop Pocket Watch 时间怀表

Chronos Pocket Watch for 1.6 Introduction [b]"Time, art thou an illusion of the mind, or a truth of matter?"[/b] Adds one item (Chronos Pocket Watch) and one structure (Chronos Altar). The former can stop time, while the latter is used to place the watch and perform a ritual. [hr] Content Chronos Pocket Watch [list] [] An ancient artifact, cannot be crafted.[] Freezes time for the entire world when activated.[] Duration and cooldown are affected by psychic sensitivity (OP mode can be enabled in settings).[] Bullets hover, flames stand still, enemies are frozen. [*] The wearer can move freely during the time stop. [/list] Chronos Altar [list] [] A buildable mysterious altar.[] Obtain an "Echo of the Watch" through the "Dialogue with the Divine" ritual.[] The ritual requires a colonist to converse near the altar.[] Upon completion, grants an Echo of the Watch, making the wearer immune to the time stop. [*] The altar can select a protected area, where time is not stopped. [/list] Echo of the Watch [list] [] A lingering shadow of the pocket watch.[] The wearer is not frozen during a time stop.[] Multiple characters can possess time stop immunity simultaneously.[] Obtained via the altar ritual. [/list] [hr] Acquisition [b]Chronos Pocket Watch:[/b] Three days into the game, you will receive a quest. Travel to an ancient ruin, defeat the mechanoid guards, and claim the Chronos Pocket Watch. [b]Echo of the Watch:[/b] Construct the Chronos Altar (requires 5000 Gold + 5000 Steel). Have a colonist perform the "Dialogue with the Divine" ritual to obtain it. [hr] Time Stop Effects When time is stopped: [list] [] All unprotected pawns cease activity.[] Bullets and projectiles hover in mid-air.[] Flames freeze and do not spread.[] Plant growth halts.[] Weather changes pause.[] The narrator pauses (no raid events).[] Injuries and illnesses do not worsen.[] Food does not rot. [*] All of this can be changed in the settings menu!!! [/list] [hr] Mod Settings Adjustable in the mod settings: [list] [] Base duration (default: 5 seconds)[] Maximum duration (default: 15 seconds)[] Base cooldown (default: 30 seconds)[] Minimum cooldown (default: 10 seconds)[] Whether to pause plant growth[] Whether to pause weather changes[] Whether to pause need decay[] More options... [/list] [hr] Compatibility [list] [] Safe to add to existing saves.[] Compatible with RimTalk (pauses speech bubbles during time stop).[] Does not modify vanilla defs.[] May conflict with other mods that modify time/tick (no issues found in testing with 480 mods, but mentioned as a precaution). [/list] About This Mod The principle involves hooking and hijacking ticks to achieve the time-stop effect. Theoretically, it can even act as an optimization mod. My save with RJW running at 400 TPS soared to 2800 TPS when time was stopped. With a protected area designated (semi-normal game flow) and the narrator not stopped, it still maintained 1400 TPS. The mod offers many configurations for full customization. [hr] Language Support [list] [] 简体中文 (Simplified Chinese)[] English [/list] [hr] Credits Inspiration: JoJo's Bizarre Adventure – "Za Warudo" [hr] Feedback If you encounter bugs or have suggestions, feel free to leave a comment! [hr] [i]"Toki yo tomare!"[/i] This mod was developed with the assistance of AI.