Vanilla Expanded Rebalance - Weapons
Comprehensive balance adjustments for the Vanilla Weapons Expandeds mod content.
Only the strength in the vanilla game environment is considered, not the strength in other modded environments. As a result, some mods may lose their original purpose.
This mod is entirely composed of patches, fully based on the Vanilla and VE framework, and does not add any new content.
Introduction by Gemini & Deepseek:
This mod is a comprehensive rebalance patch for the Vanilla Weapons Expanded (VWE) series.
While the VE team provides a vast arsenal, some balance decisions are questionable—some weapons are overpriced junk, others are cheap yet overpowered, and some tech trees make no sense.
This mod aims to fix these issues, giving every weapon a distinct role and making them viable in their respective eras.
Overview of Key Adjustments:
Tech Tree Restructuring: Corrected the research prerequisites for numerous weapons (e.g., Handheld Gatling Gun, Gauss Repeater) to prevent powerful weapons from appearing too early. It also reduces research costs for some key technologies (e.g., Trench Warfare, Frontier Weapons, Quickdraw).
Weapon Role Redefinition: Mechanically reworked several weapons.
Charge Shotgun now features a 2-burst mode.
Heavy Incinerator transformed from a continuous flamer into a single-shot, high-damage "vaporizing cannon."
Tribal Sling changed from a fast-firing weapon to one with high damage and long range but a long setup time.
VFE - Classical's Scorpion lost its burst capability, becoming a single-shot, high-armor-penetration weapon.
Epic Buffs: Rescued some underperforming or misclassified weapons. Prime examples include the Frontier Handheld Gatling Gun (damage increased from 7 to 20), the Gauss Repeater (significantly improved fire rate and accuracy), and the Tribal Axe (gained new useful properties).
Targeted Nerfs: Corrected excessively overpowered weapons. For instance, the Medieval Warbow had its range and accuracy drastically reduced due to its "shoot-through-walls" capability; the Heavy Club maintains high damage but now comes with a movement speed penalty and slower attack speed.
Handling and Data Optimization: Hundreds of weapon stats have been fine-tuned, including aim time, cooldown, range, armor penetration, stopping power, etc. Examples include significantly reducing the aim time for various rocket and grenade launchers and improving the fire rate for crossbows and certain guns.
Compatibility
Requires Vanilla Weapons Expanded series.
Safe to add to existing saves. Compatible with almost everything as it uses XML patches.