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Dynamic Raid Difficulty

[b]Dynamic Raid Difficulty[/b] Raids can be smaller. Raids can be bigger. Still vanilla… just with range. [b]What this mod does[/b] The game and your storyteller first pick the [b]normal[/b] raid strength. This mod then changes it to somewhere between your [b]minimum %[/b] and [b]maximum %[/b]. Example: Normal raid = 1000 points You set 50%–150% → this raid will be between 500 and 1500 points. [b]Settings[/b] Two sliders: [b]Minimum raid strength (%)[/b] – 1%–100% How much easier a raid can be than normal. [b]Maximum raid strength (%)[/b] – 100%–500% How much harder a raid can be than normal. You can choose what is affected: Enemy raids Mech clusters Infestations Manhunter packs Tick = use the sliders. Untick = keep vanilla. Optional: [b]Enable uncapped raids[/b] Off: respect the normal RimWorld raid cap. On: raids can go above the usual cap. [b]Enable debug logging[/b] Writes a short line in the log with normal and final raid strength (for testing / bug reports). [b]Compatibility[/b] Works with [b]all storytellers[/b] (Cassandra, Phoebe, Randy, custom). Works with [b]other mods that change threat points[/b]. They do their thing first; this mod only scales the final number. Uses a small Harmony patch. No new items, pawns or defs. Should be safe to add to existing saves. [b]How to use[/b] Install and enable the mod. Open [b]Mod Settings → Dynamic Raid Difficulty[/b]. Set your minimum and maximum % (for example 50%–150%). Choose which threats are affected. Play and enjoy more varied raids.