[b]Dynamic Raid Difficulty[/b]
Raids can be smaller. Raids can be bigger. Still vanilla… just with range.
[b]What this mod does[/b]
The game and your storyteller first pick the [b]normal[/b] raid strength.
This mod then changes it to somewhere between your [b]minimum %[/b] and [b]maximum %[/b].
Example:
Normal raid = 1000 points
You set 50%–150% → this raid will be between 500 and 1500 points.
[b]Settings[/b]
Two sliders:
[b]Minimum raid strength (%)[/b] – 1%–100%
How much easier a raid can be than normal.
[b]Maximum raid strength (%)[/b] – 100%–500%
How much harder a raid can be than normal.
You can choose what is affected:
Enemy raids
Mech clusters
Infestations
Manhunter packs
Tick = use the sliders.
Untick = keep vanilla.
Optional:
[b]Enable uncapped raids[/b]
Off: respect the normal RimWorld raid cap.
On: raids can go above the usual cap.
[b]Enable debug logging[/b]
Writes a short line in the log with normal and final raid strength (for testing / bug reports).
[b]Compatibility[/b]
Works with [b]all storytellers[/b] (Cassandra, Phoebe, Randy, custom).
Works with [b]other mods that change threat points[/b]. They do their thing first; this mod only scales the final number.
Uses a small Harmony patch. No new items, pawns or defs.
Should be safe to add to existing saves.
[b]How to use[/b]
Install and enable the mod.
Open [b]Mod Settings → Dynamic Raid Difficulty[/b].
Set your minimum and maximum % (for example 50%–150%).
Choose which threats are affected.
Play and enjoy more varied raids.