Overview
- Makes psytrainers reward-only; they will no longer be sold by traders.
- Intended for Vanilla Psycasts Expanded, but also works without it. Should work for any psycast mods that add psytrainers in the usual way.
Why?
- To make exploration more fun!
WHY?
- In late-game of modded playthroughs, it is a common situation that players can get any psycasts they want: especially if they keep a few psycaster points unspent so they can use psytrainers from one or two tiers below to unlock the desired psycasts. As a result, many psycasts end up unused, which reduces long-term variety and replayability of the game.
- Several workshop mods remove psytrainers entirely, but that approach would push players toward the strongest psycaster paths every run, effectively eliminating diversity in psycast builds for players like me.
- By making psytrainers reward-only, this mod encourages a “go with what you find” kind of playstyle.
Mid-save
- Safe to add or remove mid-save. Doesn't affect already-generated trader stocks.
Best paired with
- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3526957922][FSF] Better Exploration Loot[/url]: increases the chance of obtaining psytrainers through exploration rewards.
- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3250762483]Too Many Mods - Compats and Rebalances[/url]: has an option to randomly unlock one available psycaster path on the first psylink gain (other psycaster paths still can be unlocked normally)