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Reward-only Psytrainers

Overview - Makes psytrainers reward-only; they will no longer be sold by traders. - Intended for Vanilla Psycasts Expanded, but also works without it. Should work for any psycast mods that add psytrainers in the usual way. Why? - To make exploration more fun! WHY? - In late-game of modded playthroughs, it is a common situation that players can get any psycasts they want: especially if they keep a few psycaster points unspent so they can use psytrainers from one or two tiers below to unlock the desired psycasts. As a result, many psycasts end up unused, which reduces long-term variety and replayability of the game. - Several workshop mods remove psytrainers entirely, but that approach would push players toward the strongest psycaster paths every run, effectively eliminating diversity in psycast builds for players like me. - By making psytrainers reward-only, this mod encourages a “go with what you find” kind of playstyle. Mid-save - Safe to add or remove mid-save. Doesn't affect already-generated trader stocks. Best paired with - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3526957922][FSF] Better Exploration Loot[/url]: increases the chance of obtaining psytrainers through exploration rewards. - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3250762483]Too Many Mods - Compats and Rebalances[/url]: has an option to randomly unlock one available psycaster path on the first psylink gain (other psycaster paths still can be unlocked normally)