Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Implante_TakeControll

🦾 Control Implant for Mechanitors Allows you to craft an implant so that mechanitors can control enemy mechanoids, after researching the signal chip. Includes configuration options to customize the ability's cooldown time. [b]10 days cooldown by default.[/b] [hr] ✨ Features [list] [*] Adds a new craftable implant for mechanitors [*] Enables permanent control of enemy mechanoids [*] Cooldown time configurable in the mod options [/list] [hr] ⚠️ IMPORTANT NOTE [b]To safely remove the mod, make sure to remove the implant from your pawns before uninstalling.[/b] [hr] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3543799649] CerebrexNode - Version [/url] [i]both versions are independent[/i] Special thanks to [url=https://steamcommunity.com/profiles/76561198075301549] DKratel [/url] for the idea. Tags [b]Tags:[/b] Ability, CerebrexNode, Apparel, Biotech, Mechanoid, Mechanitor, Utility, Balanced, Requires Harmony, Español, English

Зависимости мода

Логотип мода

Harmony

Загрузить 711.1 KB