Pawns will stop social fighting if they're badly hurt or in a lot of pain.
Masochists ignore pain when social fighting.
Bloodlusties will not stop social fighting until either their opponent gives in, dies, or is downed.
Pawns who are romantically involved have a chance to stop social fighting if one has a positive opinion of the other.
Social fighting can not start at all if the fight would end as soon as it begins. Missing body parts (which have not stopped bleeding) will also stop the fight.
Here's what I'm planning for future updates:
- Check pawn damage to see if they can one-hit kill opponents.
Harmony
See required items on the right if using this mod with RimWorld version 1.1 or higher.
Current version: 1.0.7
Please ask me before re-uploading this mod.
Links
If you like this mod, why not consider looking at some of my other mods?