Undraft After Tucking Enhanced
Undraft After Tucking Enhanced
This mod expands upon the original [u][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2157495459]Undraft After Tucking[/url][/u] by adding new features. It can be safely added to an ongoing save.
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[b]New Features: [/b]
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[*] [b]Checks for Queued Jobs:[/b] After a drafted colonist completes the job of settling a character (colonist, prisoner, or animal), they will automatically be undrafted or start tending if needed. However, if you have queued up other jobs using the Shift key, this automation will not trigger; instead, the colonist will proceed to follow your direct orders.
[*] [b]Support for Entities (Anomaly DLC):[/b] The same logic also applies to containing entities. After securing an entity on a holding platform, your colonist will also be intelligently undrafted and will start tending if needed.
[*] [b]Mod Settings:[/b] You can independently toggle every feature (auto-undraft and auto-tend) for both regular pawns and entities.
[*] [b]Medical Qualification Check:[/b] Only colonists whose "Doctor" work priority is set to non-zero in the Work tab will be allowed to perform auto-tending.
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