[img]https://media.tenor.com/ZHTrHf5wx5cAAAAC/steam.gif[/img]
[img]https://images.steamusercontent.com/ugc/11444257563289653697/DCBBFED0401D163C99F996FCB06D29884BD2C160/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%00000000&letterbox=false[/img]
This framework is designed so you can easily add custom germline genes to the default or your own custom races in the game, originally it was supposed to be an[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2898151329] EyeGenes2 [/url] exclusive mod but we decided to make it a framework any mod can tie into.
Before this mod it was one or the other.. now you can have both xenogenes and germline genes per race.
[img]https://images.steamusercontent.com/ugc/12573298080240034380/4099ED6DD225CDC999DC5FCA37E7658C17D4E97C/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%00000000&letterbox=false[/img]
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[*] Allows you to add custom endogenes at pawn creation, with chances.
[*] Lightweight.
[*] Example file included, please don't overwrite groups that will break other mods, instead patch into them if they exist.
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EXTRA-INFO
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[*] Keeping your chances under 1 collectively gives it a chance to not give any gene at all.
[*] If a gene endocatagory exists it overwrites it, so you could in theory restrict a race to specific skincolors or haircolors.
[*] Properly checks to make sure its not a biotech birth so genes don't get overwritten.
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Does this work with har races?
[b]NO[/b] this mod relies completely on xenotypes and is not designed for HAR races in mind, that said
it will most likely affect them as they are technically "baseliner" in terms of the games understanding with baseliner
genes.
Are there any patches?
Yes! here you go!: [url=https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2939695749]Community Patches [/url]
This work is licensed under a
[url=https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fcreativecommons.org%2Flicenses%2Fby%2F4.0%2F]Creative Commons Attribution 4.0 International License[/url][creativecommons.org]