ABOUT
Adds more cinematic effects to weapons:
A. For both vanilla and other mods:
- long trails for projectiles; trails are wider for weapons that do more damage
- projectile comes from the barrel of the gun and not from inside of the colonist
- weapon movement animation for pawns missing their targets
- visual effects for particle collision
- faster projectile speed for all projectiles
B. Only for some vanilla weapons:
- weapon animations for miniguns and bows
- different sounds for some weapons
For effects from the B category to work with other mods, modders would have to add an extension to their mods (XML only, no C# required).
All changes, apart from projectile speed, are cosmetic. You can choose which ones you want in the mod settings dialog.
This mod is safe to add or remove from a save file.
Japanese translation by Proxyer.
Chinese translation by NiAnyIGJQ.
OPTIONAL MODS
This is a list of mods that in some way or another use Gunplay to enhance their or other mods' weapons:
- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2039219363]The Brotherhood Compendium[/url]
- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1295107470]Mechalit Equipment + Faction 1.1[/url]
- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2015445164]Wall Mounted Turrets (Continued)[/url]
MODDER'S GUIDE
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FAUTOMATIC1111%2FGunplay%2Fwiki%2FModding-guide]https://github.com/AUTOMATIC1111/Gunplay/wiki/Modding-guide[/url]
SOURCE CODE
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FAUTOMATIC1111%2FGunplay]https://github.com/AUTOMATIC1111/Gunplay[/url]
UPDATES
16-Jul-2021
- 1.3
- fixed incompatibility with Save Our Ship 2 for Rimworld 1.2
12-Aug-20
- 1.2 update
29-Feb-20
- added support for weapon animations