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Gunplay

ABOUT Adds more cinematic effects to weapons: A. For both vanilla and other mods: - long trails for projectiles; trails are wider for weapons that do more damage - projectile comes from the barrel of the gun and not from inside of the colonist - weapon movement animation for pawns missing their targets - visual effects for particle collision - faster projectile speed for all projectiles B. Only for some vanilla weapons: - weapon animations for miniguns and bows - different sounds for some weapons For effects from the B category to work with other mods, modders would have to add an extension to their mods (XML only, no C# required). All changes, apart from projectile speed, are cosmetic. You can choose which ones you want in the mod settings dialog. This mod is safe to add or remove from a save file. Japanese translation by Proxyer. Chinese translation by NiAnyIGJQ. OPTIONAL MODS This is a list of mods that in some way or another use Gunplay to enhance their or other mods' weapons: - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2039219363]The Brotherhood Compendium[/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1295107470]Mechalit Equipment + Faction 1.1[/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2015445164]Wall Mounted Turrets (Continued)[/url] MODDER'S GUIDE [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FAUTOMATIC1111%2FGunplay%2Fwiki%2FModding-guide]https://github.com/AUTOMATIC1111/Gunplay/wiki/Modding-guide[/url] SOURCE CODE [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FAUTOMATIC1111%2FGunplay]https://github.com/AUTOMATIC1111/Gunplay[/url] UPDATES 16-Jul-2021 - 1.3 - fixed incompatibility with Save Our Ship 2 for Rimworld 1.2 12-Aug-20 - 1.2 update 29-Feb-20 - added support for weapon animations