Description:
This mod adds a new event type "Patient arrived". It allows you to run a hospital and get goodwill and silver in return.
The patient will arrive in a drop pod. (on an optional Patient Land Spot, to be found under Misc menu) Your colonists will automatically tend to their wounds, cure their disease or perform a surgery.
The type of surgery you can be asked for depends on the materials you have - if you have a bionic arm in stock, you can get a patient that wants it installed. In case you do not want to perform the surgery you can dismiss the patient without penalty in the patient overview screen.
Goodwill gain:
If you take good care of a patient, you gain goodwill with it's faction. The goodwill is calculated by the hospital rating, which is in return depending on the mood of the patient. If you mess up surgery, you can get a bad reputation really quickly.
Billing:
You get compensated for time and material spend on a patient. Meals are compensated by 110% of their marketvalue, medicine is compensated by 120% of their marketvalue. Prostetics and other bodyparts are fully compensated together with a surgery fee based on the medical skill needed for the operation.
First time set up:
After installing the mod, check the map settings on the new patients screen. It allows you to set a timetable on the hours you want to receive patients (green squares). It also allows you to open/close your hospital. If you start a hospital it is recommended to have plenty of beds and open it only one hour a day and disable surgery. You can configure the kind of medicine they will get (herbal,glitter...) and the kind of meals(lavish, simple,...).
Setting up the beds:
There are two new toggles available on a medical bed:
Hospital Bed: enable this for patients to allow to use this bed. Patients will never use this bed if it is disabled. Colonists are allowed to use this bed even if it is enabled.
Surgery Bed: enable this for surgery patients to come to this bed first, before other beds. Non-surgery patients will avoid this bed, unless all other hospital beds are taken. This toggle only applies to hospital beds.
Mass casualty events:
In the global settings of the mod you can enable a feature if you want some more challenge called "Mass Casualty Events". This event triggers every now and then and will spawn a large number of patients. The events are a pandemic with all patients that suffer from plague, a big raid that spawns patients with mostly gunshot wounds, a large plane crash and a large building fire (burn wounds).
FAQ
Q: Safe to add and remove during a game?
A: Yes, but recomended to remove only when you don't have patients to minimize weird side-effects.
Q: I find the letter popping up annoying, can I change it to a message?
A: Yes, in the mod settings.
Q: I want MOAR SILVER!
A: There is a silver multiplier setting in the mod settings.
Q: Can I harvest blood and organs through this mod?
A: Sure, but it might have consequences.
Compatibility notes
I tested and fixed some compatibility issues with following mods (not 100% guarantee it is bug free):
- Hospitality (allied visitors don't take patients out of their bed)
- Multiplayer (fixed a few desyncs)
- Diseases Overhauled
- Expanded Prosthetics and Organ Engineering
- MedPod (patients prefer medpods over other beds)
- Combat Extended: there are some reports of strange effects, for example patients will try to "stabilize" themselves before proceeding to a hospital bed. But there are other random weird things happening that I do not have time for to investigate all. So not compatible at the moment.
- VRE - Androids : known issues with androids
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Credits
Spanish translation: maxitoMC21