The Technician is a new Job (Class) designed as a repair man, an extended hybrid of Engineer and Mechanic.
Some talents in the primary set are duplicates of those from existing classes, but most talents are new ones.
Items include an Abyss PUCS and Advanced Exosuit that have increased pressure depth, use hull oxygen (as standard on the PUCS) and also refill the Oxygen canister while you're in air with the aid of a battery. They also include buildable ship entities of Junction Box and Battery, along with a new set of clothing, Electrician's belt (That carries wires, logic gates, batteries and similar equipment), and a new high end weapon, the Blaster.
The 3 skill trees are as follows.
Repair man: Skills that help you repair the ship more efficiently.
Engineer: A collection of skills that grant bonuses to Electrical and Mechanic skills, ship equipment, crafting quality bonuses, and the recipe unlocks for APUCS and Advanced Exosuit.
Combat Engineer: Resistances, Damage bonuses, and unlocks for the new weapons.
This mod can be used to make the job more recruitable: https://steamcommunity.com/sharedfiles/filedetails/?id=2996386211
Client side LUA is required for this class to show up for sale at the personnel vendor.
Client side LUA will also dynamically add spawn points based on Engineer spawn points for the Job on the ship if none exist.