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Enhanced EuropaWar

An adjustment patch of EuropaWar. Original mod is still required. There is no specific load order requirement relative to the original mod

Patches:

- Enhanced Armaments Patch
- JiuZhou Arsenal Patch
- EuropaWaifu++ Lite Patch

Incompatible Mods:

- Forked EuropaWar
- EuropaWar EuropaWaifu++ Patch
- [EA-HI]木卫二萌化计划+EuropaWar兼容补丁

Additions:

- Clown Carnival type 2 - carrys Clown Saboteur and Clown Slasher
- Blessed Clown boarding pod
- Clown Chemist boarding pod
- Underwater scooter Clown Chemist
- Armored Pirate boarding pod
- Monster missions: Pirate Suicide Squad, Interceptor Bot, Defense Bot, Separatist Imposter boarding pod, Clown Bomber boarding pod, Singer
- Nest Mission: Death Spider
- Abandoned Outpost Mission: Death Spider, Clown Slasher, Pirate

Changes:

- Added highpriority tag to humanoid enemies and some other creatures. A built-in Lua script adds characters with highpriority tag to the high-priority list to prevent them from being affected by Performance Fix
- Humanoid enemies now fall unconscious first instead of dying immediately
- Boarding pod crosshair can now enter submarine
- In non-high-pressure environments, boarding pod crosshair will self-destruct and deploy boarding pod
- After a Ram Ship successfully attacks a wall (destructible and max HP < 3000), an event ensures all enemies spawn inside the submarine
- Added sound effects to Ram Ships for earlier detection and identification
- Clown Saboteurs carry more disruptive items (Blank Coilgun Ammunition Box, Bike Horn, Dementonite Cymbal, Radio Jammer)
- Clown Bomber sprites now reflect whether they are carrying a timed detonator and C-4 block
- Clown Bombers require both a timed detonator and C-4 to explode upon death
- When explosion conditions are met, a Clown Bomber grabbing a character will beep and slowly gain bloodloss
- Clown Chemists use a wider variety of poisons
- Intimidation Bots attach to the submarine wall and slowly suffer Internal damage
- Separatist Imposters inherit human ragdolls, making them compatible with all mods that modify human ragdoll
- (Lua Required) Separatist Imposters copy a crew member's appearance, equipment, and buffs
- Pirate Gunships are now more agile
- Replaced the Heavy Machine Gun Pirate Gunship with an Piercing Coilgun Pirate Gunship
- Railgun Pirate Gunships fire Railgun Harpoons
- Interceptor Bots are more agile; each attack causes a brief extra power load in nearby junction boxes
- Separatist Ironfist gains a new talent: 25% Stun Resistance, plus 10% Damage Reduction per enemy within 15m (max 50%)
- Pirate Suicide Squads carry Stun Grenades; Separatist Suicide Squads carry Frag Grenade
- Boarding Pod items are given a High-Priority Tag to prevent optimization by Performance Fix
- Boarding Pod items can penetrate up to 99 targets before reaching a hull
- Boarding Pod items cannot penetrate structures with max HP ≥ 3000 or indestructible entities
- Enemies spawned from Boarding Pods gain a brief Adrenaline effect (Stun Resistance, cannot be knocked unconscious)

Balance:

- Reduced humanoid enemy attack range (20m -> 12m) to prevent beyond screen attacks
- Reduced the item production speed of pet Intimidation Bots
- Armored Husk gains armor, but its health and health regeneration are reduced
- Removed the Deep tissue injury recovery from Armored Husk
- Reduced Large Death Spider health (800 -> 300)
- Humanoid enemies wear broken diving suits that yield fewer materials when deconstructed and degrade over time like disposable diving suits
- Humanoid enemies now drop ammunition supply loot, which can be deconstructed into basic materials
- Pirate / Separatist Suicide Squads now drop medical supplies
- Reduced medal drops; only heavily armored enemies drop medals now

Fixes:

- Fixed underwater scooter enemies not switching weapons after engaging
- Fixed the boarding pod crosshair alarm not being mono audio
- Fixed incorrect HealthIndex settings for Clown Slasher, Clown Saboteur, Clown Bomber, Husk Cult Devoured, Armored Husk, Stun Baton Husk, and Rogue Husk High Priest
- Fixed the Clown Divine Child being able to trigger Clown Blast even when unconscious or not equipped with the Funbringer 3000
- Fixed the Mist Raptor Assault Boat (EMP) not causing EMP effects
- Fixed pet Intimidation Bot missing the Walk animation type
- Fixed Performance Fix sometimes causing a single underwater scooter enemy to multiply after entering the submarine

Optimizations:

- Optimized ragdolls and AI for boarding pod crosshair
- Optimized ragdolls and AI for Ram Ships
- Removed redundant limbs from Clown Slasher, Clown Saboteur, and Clown Bomber
- Optimized AI for humanoid enemies
- Optimized ragdolls for the Eyes
- Optimized acid cloud generation for the Eyes
- Optimized ragdolls for the Singer
- Optimized ragdolls and AI for Pirate Gunships

Credits:

- Real Sonar (Anechoic Diving Suit Sprite)
- DynamicEuropa (Pirate Exosuit Sprite)

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EuropaWar

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