!!Need feedback on what entities/mechanics need to be implemented on Nauvis, from other planets!!
ABOUT SPACE IS FAKE
- This mod is intended as the framework for a Nauvis only experience.
- All planets and space related items are hidden.
- All resources will generate on Nauvis.
- All plant seeds added to Nauvis trees.
- Technology tree will adjust to mods (including planets).
- New promethium chain utilizing rocket/satellite mechanic.
- Rural mode (from original SiF) fully realized with planet Foliax.
- Volcanic mode (from original SiF) fully realized with planet Obsidiax.
- Enjoy the DLC and most mods on a single surface.
- Various mod settings to customize the experience on Nauvis.
Terrain Generation
Nauvis can mimic one of the following maps:
(independent of other settings)
- Nauvis
- Vulcanus
- Fulgora
- Gleba
- Aquilo
- Foliax (if active)
- Obsidiax (if active)
- Pelagos (if active)
- Lignumis (if active)
Enemy Spawner
The following enemy spawners can replace base spawner:
(independent of other settings)
- SiF (biters/spitters/pentapods)
- Foliax's plant spirits (if active)
- Pelagos' copper spitters (if active)
- Fulgoran enemies' mechs (if active)
- Bobs enemies will spawn in addition to chosen spawner (if active)
- Rampant, fixed will spawn vanilla spawner in addition to chosen spawner (if active)
Additional customizations
(independent of other settings)
- Storm (lightning)
- Frozen (heating requirement)
- Demolisher territories
- Enemy water walking (for island maps, resources and enemies will spawn on fluid tiles)
Planets
The following planet mods have specific compatibility:
Resource mods
The following are great resource mods to add:
The factory can grow again (on one map)!
I am interested in feedback and suggestions!
If a mod is conflicting or creating a progression barrier, submit a report on the mod portal, foundry discord @ universe>foliax-obsidiax or my discord!