Maybe you want to roleplay as a colony that doesn't have the time to meticulously catalogue the exact state of every single pair of trousers in storage.
Maybe you like a little uncertainty in your life.
Maybe you think it's impossible to know that an autopistol's condition is exactly 47% of... something.
Or maybe, like me, you just put too much priority on colonists hauling things in out of the rain before they drop from perfect to 99%.
Replaces the exact percentage on damaged items with an approximate descriptor. For example, a Simple helmet (normal 92%) becomes a Simple helmet (normal, nearly new), a Parka (excellent 42%) becomes a Parka (excellent, threadbare), and a Steel wall (22%) becomes a Steel wall (falling apart).
Non-steam version and old releases can be found here.
https://github.com/PeteTimesSix/InexactExamine
If you want to express gratitude, support me or attempt to convert money into motivation, you can do so here: ko-fi.com/petetimessix
I've set up a Discord server[discord.gg], which is the preferred medium for discussion and bug reports.