RimCuisine 2: NERFED Drugs and Drinks.
Completely safe to add and remove with any other mods. No core files overwritten. Utilizes xpath patching. Load this mod after Rim Cuisine 2.0.
This mod is to make caffiene items, cigarettes, cigars, and alcoholic items less impactful to your colonists, meaning you can use them more often without the excessive negative effects. The effects are still there, its just not so crazy where normally you get addiction in two days drinking coffee a few times a day, and addicted to cigarettes in a few hours on the rim. One vodka makes you drunk instead of warm.
After looking a few things were set to 0.00 tolerance to addict. Crazy!!
Reduces the impact from the following items from any of RC2 MODS these items may be in. These changes are primarily in the tolerance area, but also in the affect area for most alcohols so you aren't hammered from one Tequila shot but warm:
Cigarettes
Cigars
Energy Drinks
Coffee
GreenTea
Whiskey
Vodka
Gin
Everclear
Moonshine
Sake
Ale
Arrack
Brandy
Cider
Fruit Wine
Grog
Kumis
Mead
Rum
Stout
Tequila
Compatible with all new Rimcuisine 2 MODs. If you have one of or all of the RC MODs this MOD checks and applys the definition changes to the above items. If you don't it skips them.
This mod is not affiliated with Rim Cuisine in any way. I, and others, just think it is excessive when it comes to every day, mostly harmless in moderation, drugs.
To make Beer alright to have a few visit my Beer is Alright MOD here - https://steamcommunity.com/sharedfiles/filedetails/?id=1755527395
To make Smokeleaf not so negatively impactful and a little energeticly impactful, visit my 420Reality MOD here - https://steamcommunity.com/sharedfiles/filedetails/?id=1734637853