Bad traits improvement. I improved the painful and boring traits.
Sickly: Medicine +6, only get Inspired surgery.
Pessimist: Hunger Rate Multiplier -25%
Depressive: Hunger Rate Multiplier -40%
Nervous: Crafting +2, Artistic +2
Volatile: Crafting +4, Artistic +4, only get Inspired creativity.
Lazy: Mental Break Threshold -5%
Slothful: Mental Break Threshold -10%
Pretty: Negotiation Ability +10%, Trade Price Improvement +10%, Social Impact +10%
Beautiful: Negotiation Ability +20%, Trade Price Improvement +20%, Social Impact +20%
Ugly: Animals +2
Staggeringly ugly: Animals +4, disallowed Inspirations(Inspired Trade, Inspired Recruitment)
Abrasive: Melee +2
Chemical interest: Medicine +2, Plants +2
Chemical fascination: Medicine +4, Plants +4
Pyromaniac: Now it causes mental disorders every 100 days, not 50 days.