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Rimtalk-player

Are you tired of talking to characters as a high-and-mighty "Archotech Intelligence"?

Have you ever wanted to integrate into your colony as a colonist, only to find he has his own thoughts?

This mod solves this problem, allowing you to play as an ordinary (or extraordinary?) colonist who only speaks when you control him.


Usage Instructions

  • It is recommended to change "Allow Player Custom Dialogue" to "Auto-generate Reply" in the RimTalk settings.
  • Use Developer Mode or Character Editor to add the health condition (Hediff) "Ω" to your specific pawn.

Additional Features

  • The color of colonists' names in the list can be freely changed in the mod settings.
  • In the mod settings, you can enable automatic copying of the content you send in conversations. You can also right-click to quickly copy the unsent content in the current window (Note: Copying only works when clicking the window border or directly on the text "What do you want xxx to say to xxx?").
  • When players speak themselves, randomly generated age/gender/race suffixes will no longer appear. These have been replaced with an additional description that can be customized in the settings.

Core Principle

  • Directly intercepts automatic speech requests from the Ω pawn, preventing unwanted possession.
  • When manually making the Ω pawn speak, slightly modifies the prompts and adds extra mute instructions to ensure the AI does not generate speech for them.
  • When others speak and an Ω pawn is present, relevant mute prompts are injected to ensure the AI does not generate speech for the Ω pawn.

Usage Precautions

  • To ensure silence, there is a slight increase in token consumption (approx. 10-50).
  • Supports RimTalk Advanced Mode: automatically adds a "player mute" entry and provides a variable {{player_mute}} containing pre-written mute prompts (can also be used in if-statements to check whether an Ω pawn is present).

Others

This mod was created with AI assistance; I guess I'm a novice AI wizard now (
It was originally written for my own use, but since it's made, I decided to share it. Please forgive the roughness of the mod.


Update Log

(May 6)

  • Thanks to 绿叶_Natural_leaf for the suggestions and relevant code. I have refactored and optimized all features. Automatic muting no longer requires modifying the pawn's talkativeness.
  • Now supports RimTalk Advanced Mode.

(Jan 22)

  • Optimized the validation logic. No more manual whitelist management needed.

(Dec 31)

  • Improved the mod settings interface.
  • Added two new features: one enables automatic copying of the last sent conversation content, and the other allows quick copying of the conversation text you've typed by right-clicking in the dialogue window.
  • Added a small integration with the Avatar Expansion Pack. Now, Avatar pawns will automatically gain the Ω status (this can be disabled in settings).

(Dec 21)

  • Added a small feature to customize the color of the pawn's name in the dialogue list (it seems neither list can recognize parentheses).
  • Modified part of the code; it is now not recommended to have the Player Name and the specific pawn's name be identical.
    But if you really want them to be the same: Install the "PA's god hands" mod; set the Player Name in "Hand of God" to be the same as your pawn; then in RimTalk, set your name to "Archotech" or "Pawn Name (True Form/Archotech/etc)". This way, the data sent to the AI uses the RimTalk name, while the dialogue list displays the name from "Hand of God". Note: This may cause minor conflicts; please test it yourself.

(Dec 17)

  • Improved the mechanism. It can now basically completely ban the specific pawn from speaking automatically, without needing to modify personality traits (though external visual traits can still be written).

If there are conflicts or other issues, please let me know, and I will try my best to fix them.

(These translations were generated by AI. If there are any errors, please kindly understand.)

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RimTalk

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