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VFE Insectoids - Legacy Edition

Original mod by Oskar Potocki, Kikohi, Sarg Bjornson [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2149755445]https://steamcommunity.com/sharedfiles/filedetails/?id=2149755445[/url] CC-Share Alike License I am not affiliated with the Vanilla Expanded team. This legacy edition has been produced in accordance with the posted, updated license of the original mod. Incompatible with: VFE Insectoids Equipment (content is included in this mod) Vanilla Factions Expanded - Insectoids 2 -- The rationale: This mod was great when it was made, and it's great now. VFE Insectoids 2 is an amazing mod, and what you should probably be running instead of this, but if you're like me, and don't really want basically a full game conversion, but just want the Sorne line buffed a bit - this is probably for you. I use it personally with Better Infestations (Continued). Kudos to the VE Team for licensing their older works CC-SA. Enhanced: Improved "Infested Outpost" scenario with reworked outposts, enemies, and other possible surprises. (Original scenario retained as well) Compatibility with "Better Infestations (Continued)" [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3285516766]https://steamcommunity.com/sharedfiles/filedetails/?id=3285516766[/url] Removed: Riot gear See Vanilla Armour Expanded [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1814988282]https://steamcommunity.com/sharedfiles/filedetails/?id=1814988282[/url] -- [VFE] Insectoids feature a diversified, new, unplayable faction that will populate the world with insects and monstrosities your colonists never dreamt of. Led by an Ancient Insectoid queen, these eusocial creatures can be heard chittering underground, with outposts and villages across the surface mysteriously disappearing overnight. [VFE] Insectoids allows you to take a fight to the insects. No longer such an interesting faction will be limited to one ingame event only. Insectoids now possess bases on the surface - in the form of overrun outposts filled with riches and hives for you to purge. They will now be allowed to raid, the same way as mechanoids or other factions can. They won’t engage in diplomacy and they won’t give you quests - as they are forever hostile. This mod features a number of new insectoids filling various niches whilst still keeping the feel of the faction the same as in vanilla - melee only, relying on swarming their opponents. For those brave enough to harness their power, bio-engineering is now a thing. Obtained from traders and quest rewards only, players can now vat-grow over 20 unique insectoids, obeying their every command and performing tasks around the base. Genomes used in bio-engineering can also be implanted in colonists and prisoners alike, leading to various genetic mutations - some good, some bad. Quest-reward only plasma weapons will allow you to get rid of the insectoids even more effectively. [Infested Outpost] starting scenario pits you into battle against the insectoids at the very beginning, placing you on the outskirts of an overrun outpost. Can you clear it out with your superior weaponry and call it home? Or will you evacuate the area and find a new settlement? Depending on the way the dice roll, you may not have a choice. Credits: Oskar Potocki, an artist and a designer, responsible for all the artwork and visual imagery. Sarg Bjornson, a programmer responsible for bio-engineering code and new insectoids. Luizi, an artist in charge of graphic design of the new insectoids. Kikohi, a programmer responsible xml and C# of the mod. Nazz Abdoel, original creator of the original image used to draw the Empress Evil New storyteller artwork by Vitalii Helixien, author of plasma gun graphics.