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Wild Plants, Another Wildspawn Preset

Yet annother fork about making crops go wild. The difference between this version and its predecessors [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3454677788]Wildspawn[/url] and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3596074416]Wild Crops[/url] are: [list] [*] Updated the table. [*] Moved/changed some plants arounds. [*] Support for [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3607066070]Gulden Forest (Continued)[/url] fixed. [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3565675704]ReGrowth: Boilling (Temp)[/url] support added back. [*] Extreme Desert supported, it only gets the sandy crops from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2748889667]Vanilla Plants Expanded - More Plants[/url] and rarely more than 1 per map each. [*] Support for Odyssey biomes. [*] Added the crops from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2158539170]Vanilla Cooking Expanded - Sushi[/url], [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3006389281]Vanilla Plants Expanded - Mushrooms[/url], [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3517488959]Lightless Empyrean[/url] and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2520989125]Erin's Hot Drinks[/url]. [*] Added the crops required for [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3444347874]Vanilla Factions Expanded - Medieval 2[/url]'s draught if the mod is enabled. These, Agave and Glowstool are in the Drug column. [*] Anima Grass from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3545349562]Anima Gear - Continued[/url] has a low chance to spawn on all supported biomes. [*] Wolfsbane from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3523186663]Mashed's Bloodmoon[/url] can spawn in a few biomes. [/list] Note:[list] [*] Tried to balance them to roughly 10-20 of each plants on game start. [*] Plants without a produce (like flowers or red cap) still cannot be used to make seeds with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3418017359]Progression: Agriculture[/url]. [*] I did not add the berry bush and its modded variants to the table. [*] The first 2 trees of every core/odyssey biomes are spawned by [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2134308522]Vanilla Plants Expanded[/url], not this mod. [*] I am not willing to custom patch a biome that I do not currently use. However, I am open to copy paste one of the existing biome patch onto a new biome. Link me the mod+new biome name+which biome I should copy. But I will still not add crops to a biome that shouldn't really have any, like [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3560499511]Dusk Wood[/url]. [/list] [url=https://steamcommunity.com/workshop/filedetails/discussion/3621607216/689746295486689011/]You can find the list and tables for supported plants and biomes here.[/url] Like its father and forefather, this mod is under [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fopensource.org%2Flicense%2FMIT]MIT License[/url][opensource.org].