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Wild Plants, Another Wildspawn Preset

Yet annother fork about making crops go wild. The difference between this version and its predecessors Wildspawn and Wild Crops are:

Note:[list]
[*] Tried to balance them to roughly 10-20 of each plants on game start.

[*] Plants without a produce (like flowers or red cap) still cannot be used to make seeds with Progression: Agriculture.

[*] I did not add the berry bush and its modded variants to the table.

[*] The first 2 trees of every core/odyssey biomes are spawned by Vanilla Plants Expanded, not this mod.

[*] I am not willing to custom patch a biome that I do not currently use. However, I am open to copy paste one of the existing biome patch onto a new biome. Link me the mod+new biome name+which biome I should copy. But I will still not add crops to a biome that shouldn't really have any, like Dusk Wood.

[/list]

You can find the list and tables for supported plants and biomes here.

Like its father and forefather, this mod is under MIT License[opensource.org].

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