Added some auto turrets for colonist
Tech Req: Advanced Fabrication
Important: If you encounter an issue where floating turrets fail to restore upon loading a save, please enable the Experimental Data Recovery function in the mod settings then reload save.
Most turrets are balanced with vanilla.
Also has a Imbalanced Mode, if you think the turrets are too weak, turn it on and enjoy.
The maximum installation count can be adjusted in the settings. Default: 4.The following turrets requires Odyssey DLC
The following turrets requires Biotech DLC
The following turrets requires Anomaly DLC
And 4 more for Glitterworld Destroyer 5
Q&A
Q:CE?
A:Of course it's compatible with Character Editor
Q:What dose this mod do?
A:Add auto turrets to your colonist, it will auto search and attack enemy.
Q:DLC required?
A:Most not. However, some turrets require DLC; otherwise, they will not appear.
Q:Where should this mod be placed in the load order?
A:Anywhere, after Core and all DLC. If you encounter issues, try moving it towards the front of the load order.
Q:Can be added mid-game?
A:Yes
Q:Can be removed mid-game?
A:I guess no
Q:How to add turret?
A:Select your colonist, then right click the turret installer
Q:How to remove turret?
A:Select your colonist, then right click himself
Q:Why I can simply add turret to any pawns, even enemy?
A:Turn off Dev Mode; that's a feature for debugging purposes.
Q:Can I manually select targets?
A:Yes, enable the Advanced Turret Mode in the mod settings, then draft your colonist and select the turret.
Q:Why don't the turrets rotate when I zoom out the view?
A:Use Camera+
Q:Will these floating turrets appear on naturally spawned characters?
A:No, this is achieved through an add-on component. It does not belong to equipment or hediffs, so typically they will not.
Translation
Chinese Simplified
English (by AI)