Continued version of Infused for 1.6
Original mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=731287727
https://github.com/notfood/RimWorld-Infused
Original discription:
A unique way to make unique items for your special colonists: Randomly enchants equipment.
Features
Varying infusions for everyone
All weapons and apparels have a chance to get infused. They will have its own label, various stat buffs and color coded overlay. Note that enemies might carry infused equipment too.
Stat bonuses
An infusion grants an item many minor bonuses, including melee damage, ranged accuracy, attack speed, movement speed, global work speed, specific job speed bonus and more.
Fully customizable
If you don't like something or want to add your own infusion, go to InfusionDefs folder and edit it. All infusions can be deleted and modified via XML. No C# knowledge required. Do you want to increase the chances or the quality? Go to the mod options and suit your preferences.