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True Visual Misses (1.6 r3)

True Visual Misses

Bullets that look like they missed… actually miss.
TVM checks each projectile’s final swept path against a pawn’s visual hit area right before impact so outcomes match what you see. Its not 100% though, nothing in this world is, so expect 90% to 95% functionality, its still amazing.


What it does

  • Last-moment visual gating: Tests the projectile’s swept segment against a body-size–scaled radius. No intersection = visual miss (no vanilla damage). Intersection = normal impact.
  • Fair grazes, fewer ghost hits: Adjustable leniency and motion-aware padding reduce “it clearly missed but hit anyway” moments.
  • Optional damage tuning: Scale direct and (optionally) explosion damage on near-misses for a glancing-hit feel.
  • Smarter moving-target shots (optional): Adds target-leading with aggression/cadence controls so movement matters without magic hits.

Intended use & pairings

Made for vanilla-style ballistics (non-CE). Designed to be played alongside non-CE combat mods and pairs especially well with:

  • Gunplay
  • Yayo’s Combat 3
  • Proper Shotguns
  • RunAndGun, Simple Sidearms, and other non-CE combat tweaks

Not for Combat Extended. CE replaces projectile logic.


Load order (important)

Place True Visual Misses after any combat/verbs/ballistics mods.
Core → (Combat mods: Gunplay / Yayo’s Combat 3 / etc.) → True Visual Misses


Why you’ll like it

  • Looks = outcomes: Visuals finally match hit logic.
  • More satisfying firefights: Shotguns and automatics feel deadlier; cover, angle, and movement matter more.
  • Lightweight: Minimal per-tick math; settings to tune strictness and behavior.

Settings (tweak to taste)

  • Enable/disable quickly
  • Damage scaling for visual near-misses (direct + optional explosions)
  • Trajectory sampling (Every tick / Every N / Impact-only) + falloff shaping
  • Visual hitbox leniency (scale + extra padding)
  • Leading options (analytic intercept, aggression, re-lead cadence, min movement, speed multiplier, max look-ahead)
  • Friendly Fire Options

FAQ

Q: Does this change weapon accuracy or pawn stats?
A: No—only gates the final impact based on the visible path.

Q: Why can a near pass still hit sometimes?
A: The radius accounts for body size, animation, within-tick motion, and sampling cadence. Tight grazes can still connect—dial leniency down for stricter misses.

Q: Compatible with CE?
A: No. Use with vanilla-style combat mods like Gunplay and Yayo’s Combat 3.

TL;DR: If it looks like a miss, it’s a miss. Load after your combat mods and enjoy firefights that finally make sense.

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