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Elite Bionics Framework

A common framework to change body part max HP, along with a bit of something else. Please check the changelog tab for the latest version. Package ID: V1024.EBFramework Quick Info and Compatibility [list] [*] Requires Harmony only! [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3248417388]Visible Error Logs[/url] is strongly recommended to help with detecting bugs [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=818773962]HugsLib[/url] or [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2873415404]Log Publisher from HugsLib[/url] is strongly recommended to send bug reports [*] Safe to add to existing saves; might be unsafe to remove from saves (e.g. bionics will lose EBF effects) [*] Should have no problems with most other mods, see below for more info [*] Multiplayer compatibility: YES [*] GitHub repo link is here: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FVectorial1024%2FEliteBionicsFramework]https://github.com/Vectorial1024/EliteBionicsFramework[/url] [*] XML/C# modders may want to read the README to see how to add compatibility with this mod [/list] Background and Overview Elite Bionics Framework is the child of the abandoned, never-released mod Elite Bionics (ELTE). Originally drafted in Fall 2018, the idea was that, because installing bionics will make pawns weaker by reducing the HP pool ([url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fludeon.com%2Fforums%2Findex.php%3Ftopic%3D15704.0]Ludeon Forums[/url][ludeon.com]), ELTE bionics would trade some of the bonus body part efficiency buff for max HP buff. This would make ELTE an interesting competitor to the bionics duopoly at the time (EPOE and RBSE), but due to the lack of art skills and general creativity, ELTE was scrapped. To not let the programming effort go to waste, the underlying tech that buffs max HP was reorganized to become the Elite Bionics Framework. Cheers to the ambition of becoming the third greatest bionics mod after EPOE and RBSE! Framework Description Other modders may manipulate body parts through this framework. Currently, these manipulations are supported: [list] [*] Changing max HP of body part (v1.0.0) [*] Changing melee attack damage of bionics (v2.1.0) [/list] Note that, normally, when body part max HP is increased, the pain and bleeding rate will both also increase. This mod scales down the bleeding rate in order to avoid nonsensical instant-death situations due to instant-bleed-out. However, pain levels are not touched to maintain balance. End users should aim for drugs, implants, or armor to reduce the pain of your soldiers/workers before and during battle. Modders (and perhaps end users too) may refer and subscribe to [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1744648077]Elite Archotech[/url], another mod under my name, for inspiration and immediate usage. There are some documentation on GitHub for modders too. Known Issues and Latest News [list] [*] This framework will emit warnings if it detects any mod that tries to get the max HP of body parts without using this framework. [*] Uninstalling this mod may have problems: the game may destroy body parts that has sustained too much injury (total severity >= max HP) during game load. This is vanilla behavior. [*] Pawns are still too fragile? Consider using [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2657551690]No More Lethal Damage Threshold[/url] [*] [b]17 Aug 2025: A new way for C# mods to provide compatibility with Elite Bionics Framework is now available[/b] [/list] The GitHub Repo Many things, including changelogs, non-Steam downloads, and issues, are on the GitHub repo of this mod. Link: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FVectorial1024%2FEliteBionicsFramework]https://github.com/Vectorial1024/EliteBionicsFramework[/url] Credits and Legal Stuff [list] [*] RimWorld belongs to Ludeon Studio. Some textures used as illustration above are from RimWorld assets. [*] Harmony is provided by pardeike. [*] Mods in the Community Unification list are all made by someone else (except EBF, of course, EBF is made by me). [*] Thanks to Neceros and Bar0th for finding a patching bug and suggesting a more resilient solution to how this mod patches vanilla code [*] Thanks to RocketDelivery for solving the seemingly magical incompatibility with Humanoid Alien Races [/list] Support and Donation You are welcome to buy me some coffee at Ko-Fi to support my work! [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Fvectorial1024]https://ko-fi.com/vectorial1024[/url] Conclusion Please report bugs and error messages below!