Three crashlanded military personnel find themselves on the husk of an ex-urbworld - a dimmer RimWorld experience.
You and your squadmates find themselves having been awoken from your crypto-sleep sarcophagi to the sound of your Naval Fleet Commander addressing the whole of your stationed cruiser. Sirens and alerts are blairing loudly; the powerful voice of your commander blaring alongside them, warning of the ships impending explosion. By mere chance the cruiser struck into an derelict ship within the upper atmosphere of EXUW39442, a long abandoned Urb-World, on the fridges of reclaimed space. Your Commander authorizes all drop pods be utilized. You barely get to the escape pods near the Hydro-Ponics Wing before the ship is torn asunder. Moments later you find yourself being catapulted towards a shattered world of black skies, with the Capital Cruiser behind you - exploding, leaving only debris in it's wake.
[Creator's Note]
- For Optimal Roleplay - Play this scenario using people who have Careers that correspond with Formal Military or Naval backgrounds, such as: Space Marine, Naval Janitor, Warship Captain, etc. (Re-Roll Time)
- Do Not Start with traits Cannibal or Undergrounder.
(Impossible without Mods based on Scenario Rules)
- Play on a fully crowded world.
- Increase average global temperature.
- Disable Fallen Empire and other Friendly Factions.
Your faction will be a Gravship Crew.
Start with 3 people, chosen from 10.
Your people will be between 22 and 28 years old.
Arrive in drop pods.
Player starting characters have a 100% chance to start with trait: Super-immune
Player starting characters have a 100% chance to start with trait: Iron-willed
Player starting characters have a 0% chance to start with trait: Undergrounder
Player starting characters have a 0% chance to start with trait: Cannibal
Non-player characters have a 100% chance to start with trait: Undergrounder
Non-player characters have a 75% chance to start with trait: Very neurotic
Non-player characters have a 75% chance to start with trait: Sickly
Non-player characters have a 50% chance to start with trait: Psychopath
Non-player characters have a 50% chance to start with trait: Cannibal
Non-player characters have a 50% chance to start with trait: Bloodlust
Player starting characters have a 100% chance to start with cryptosleep sickness.
Player starting characters start naked.
Start with research: Hydroponics
Start with research: Packaged survival meal
Start with research: Basic Gravtech
Incident created:
-Manhunter pack
-Ship chunk drop
-Meteorite impact
Incident(s) disabled:
-Eclipse
-Wanderer join
-Herd migration
-Wild man wanders in
-Farm animals wander in
Permanent game condition(s):
-Aurora: An aurora is lighting up the sky. The breathtaking display will boost the mood of anyone outside to see it.
-Toxic fallout: A plume of toxic dust from some distant source is slowly settling over this entire region. Any living thing not under a roof will be slowly poisoned, and items left outside will corrode.
-Sun blocked: A nearby sun blocker machine is turning the upper atmosphere opaque, blocking the sun.
Start with:
-Recon helmet x1
-Recon armor x1
-Synthread beret x3
-Synthread button-down shirt x3
-Synthread pants x3
-Synthread bedroll x3
-Assault rifle x2
-Chain shotgun
-Plasteel axe
-Mortar shield
Start Near:
-Cryptosleep casket
-Plasteel butcher table
-Sun lamp
-Hydroponics basin x12
-Chemfuel powered generator
-Chemfuel x150
-Boomalope x1
-Vanometric power cell x2
-Unstable power cell x4
-Battery x2
-Component x12
-Steel x120
-Plasteel x50
-Ship chunk x14
-Steel slag chunk x28
Map is scattered with:
-Comms console
-Orbital trade beacon
-EMP grenades
-Shield belt
-Component x24
-Steel x240
-Plasteel x100
-Ship chunk x21
-Steel slag chunk x63
-Medicine x16
-Packaged survival meal x27
-Shuttle Engine
*Updated for Rimworld Odyssey