Successor to the PT-66A and B, the C variant carries torpedoes and an advanced turret with the ability to move on the vertical axis in response to aerial threats, plus in addition to the two machineguns it sports a light autocannon with 200 rounds.
2x Dumbfire torpedo (fastest, non-guided)
2x RADAR-guided torpedo Porpoise II-B
1x RADAR-guided torpedo Porpoise I-B
1x RC camera-mounted torpedo (directional control + throttle + detonation "1", radio frequency 1)
2x Rocketpods
New to C-variant:
4x standard AA missiles
2x "Dentist" AA missiles
Keel brings improved stability and reduced nose-up handling. Hotkey "1" shifts into higher gear.
Notes:
Torpedoes must be armed via Master Arm key (on by default) and its protected button. This can be activated below decks using the ROV station controls. AA missiles can be manually fired from mount buttons or ripple fired using turret hot keys.
The engines can be over-taxed if kept at high throttle for a long time (there's an overheat warning, plus below decks there's an engine override switch-off next to fire extinguishers).
The turret machineguns can be reloaded with ammo boxes found in the bow hatch.
Startup: Turn the engine key. Wait for the engine to warm up as indicated by the Engine Ready light.
Includes a RADAR display by SAKY INDUSTRIES aka Sakymoney. (May or may not be defunct)