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Sick of this Scene, Man~

You're sick and tired of this scene. A stagnant old colony full people who do nothing but squabble over bedrooms and treasures in a town grown far too crowded. A place where you can't get five h*ckin' minutes alone for a toke. So, you and your best smokeleaf pal decided a few days ago to cash in all that you own for some pioneering supplies, make like a joint in the wind, and blow off on your own way.

Sure, right now you've got next to nothing right now besides the gear on your back--including any idea what you're doing--but you know that if you can make a safe and comfortable place here, then you'll have your pick of new neighbors in no time. (Hopefully, it'll be someone who appreciates the aroma of good smokeleaf.)

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This is designed to be a gentle starting scenario. Its challenge comes from slow starting labor--after all, you have only two colonists and they both have a taste for smokeleaf.

Play with Phoebe Chillax for a very mellow and extended early game, or run with Cassandra Classic for a deceptively simple but ultimately tense first few seasons.

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Your faction will be a New Arrivals.
Start with 2 people, chosen from 5.
Player starting characters have a 65% chance to start with smokeleaf dependence.
Start with research: Machining

Incident(s) disabled:
-Toxic fallout
-Crop blight
-Solar flare

Start with:
-Silver x800
-Random pet x1
-Steel x450
-Wood x450
-Component x35
-Muffalo x3
-Packaged survival meal x15
-Pemmican x200
-Bolt-action rifle
-Revolver
-Smokeleaf joint x20
-Smokeleaf leaves x150
-Medicine x7
-Herbal medicine x20

Map is scattered with:
-Steel x450