This mod adds a few other traps and some framework to make slightly better configured traps.
Basic Punji Sticks: Made from different materials enemies can step on up to 6 of these guys per cell, they tend to damage body parts closer to the ground (legs, feet, etc) and you and your friends know about them and won't get damaged (if you do this is a bug please let me know). This doesn't require any technology and
Poison Punjis: Add some medical herbs and a little frog juice and these bad boys can knock am attacker out,great for capturing
Please post bugs, problems, comments, suggestions.
Other Mod(s):
Gas Traps
If you really like this please comment and drop a tip
[ko-fi.com]
===CHANGE LOG====
1.6D: Dirty recompile lost one of my overrides i dont think it will be a problem plotting new content and fixes
V1.5: Okay works in 1.5 now
V1.1: Poison no longer applies to mechs; Damage nerfed; costs lowered; The poison should knock out pawns before they die, most of the time. Moved to Version 1.2 assemblies let me know if i need to remove 1.1 compatibility from the list.
Known possible bug: The spikes seem to damage legs more than feet I use an internal Rimworld function to get a lower body part to damage I may need to write my own if this ruins the experience for too many people. (I am ok living with it)
V1.0: Poison Punjis?! Slightly scaled up image!
V0.9: First release adding Punji Sticks