U-126 Kingfisher small Attack submarine.
Tier 1 | 3k mk | 4-9 crew
i uh. i watched Das Boot. ALARM!!!!!!
Vanilla campaign friendly!!!
-Tail turret hardpoint if you want to upgrade your firepower.
-Railguns not swappable.
-Flak gun fires fires faster than default but swappable.
-AI only able to mount on the coilgun in the conning tower, on the rear hardpoint, and flak cannon.
-Railguns can be fired from the fire control navigation terminal with unified aiming and separated fire buttons, or toggled to independent fire control from the periscopes. for some reason, AI refuses to mount the periscopes.
-Ballast and electrical bay are crawl spaces that you have to crouch to enter.
-limited storage around the ship. relies on small cabinets for storage capacity.
Wiring in a hybrid bypass system, where the reactor charges the batteries and powers the sub, but can be turned off to save on fuel and just run on batteries. Batteries will charge when docked to a station. Running only on batteries will last you about half an hour, long enough to get you through most missions, but if you leave the station on a depleted charge, you will probably need to turn your reactor on.
Early game, before spending on upgrades, the battery bank requires a lot of repairs. slack on it, and you might find yourself in a hot mess.
Good luck, and fair seas!