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Reaper

Reaper Leviathan (mobile outpost).
Dimensions: larger than berillia
Tier 3 Scout
Price: 150.000mk
Recommended crew size:
4-6 people (experienced players)
6-10(intermediate players)
10-12(novice players)

Cargo capacity: 24 crates(cargo room) + 2(reactor room) + 2 (medbay) + 4 (gunnery) + 4 (kitchen)

Weapons included: 3 coilguns + 1 double coilgun + 1 railgun + 2 discharge coils (front + back) in dead zones.

Support(buttons):
Rear Pumps (stops the pumps in the back of the sub)
Front Pumps (stops the pumps in the front of the sub)
Reactor shutdown (ps: can only be deactivated, to activate it back you have to go to the reactor)
Front + Rear discharge (ON/OFF front + back discharge coils)
Guns (deactivates/activates the guns in the gunnery, in case you are playing singleplayer and don't want bots shooting ice or are low on ammunition)
Navigation panel (buttons):
Backup (battery array)
Depth charge
Bilge (activates/deactivates the bilge in the BIG engine room)

The sub also has included cameras for outside and inside. The captain room having 3 distinct periscopes to choose from.
The one near the door is for all the rooms in the sub.
The 3 monitor screens near the navigation panel are for the 2 + 1 ballast rooms.
The "Status Monitor" is for the 3rd periscope which oversees the searchlights outside (4 mobile searchlights + 2 immobile)
The surveillance room also has a periscope for ALL the cameras outside/inside the sub.

IMPORTANT:
The reactor has an auto control system implemented by me("borrowed" from a tutorial). It lets you to put inside more than one fuel rod. It does have a problem, in case you upgrade the energy ammount the submarine generates you will have to manually change the value of a memory component located in the right circuit box in the surveillence room. The submarine generates default 40.000kw max power output, you will have to calculate the new ammount it generates every time you upgrade the reactor max output (including talent skills that influence the reactor max capacity) and then change the memory component with a value of 400 to a value which follows this rule:
new_reactor_max_output ÷ 100 = new_value_for_memory_component (ex: the sub default has 50.000kw this means the way to get the value to place in the memory component is: 40.000 ÷ 100 = 400)
ps:if you do know how i can automate this pls tell me

If you don't want to bother with calculating all this and don't really want this entire system diconnect the set_fissionrate and set_turbineoutput wires from the reactor.

The Reaper has a lot of dedicated rooms including:
Kitchen
Surgery room + medbay
Cafeteria
Hydroponics room (basically garden)
Weapon fabrication room

REQUIRED MODS

Mandatory:

Neurotrauma (for the medical room)
Hazardous reactors (for the reactor room)
Hungry Europans (for the whole kitchen)
Enhanced Armaments(for the weapon fabricator room)

Optional:

Araknea's mod (for a few decorative assets in the sub)
Sparky's gunnery(for the lockers in the medical room + storage for the buffet in the cafeteria )

A lot of the assets used in this sub are "borrowed"or inspired from other subbs including:
Winterhalter P.07-4
Medusa
Berillia
R-278 <<Dugong>>
Hungry Europans - Test Kitchen
R-37 RazorBack Remix
Mercy Hospital
Malachite
WH4-L3 humpback
Submarine Overhaul (some things from there idk)
Camele
Prometheus
And possibly more but i forgor

If there are bugs let me know
The submarine will have some other things added to it later down the line