In-Game Description:
Price - 6,500 mk
Dimensions - 27x10 m
Cargo capacity - 12 crates
Recommended crew size - 1 to 4
Recommended crew experience - Intermediate
Originally built as a simple cheap coalition crew hauler. This model has been retrofitted for self-sustainability, although the compact design still suffers from a lack of a dedicated security room.
Ballast A has been converted to an engineering room at the cost of reduced descent speed. A coilgun and electrical discharge coil have been added for extra offensive capabilities.
Recommended for small crews familiar with Barotrauma.
Special Features!
Custom-made reactor fuel indicator circuit box.


Percentage values can be edited to your liking and more text terminals can be hooked up by interacting with the circuit box behind the reactor.
Auto-Resetting Airlocks

Both the dedicated top airlock and combination bottom airlock/docking hatch will automatically close the outer hatch and open the inner door after 10 seconds.
Valve State Lights
A valve inside the ballast pump will turn off water to the pump and the pipe weak points for fixing the pipe weak points without drowning, and lights will let you know when the valve is in the closed state so you can open it again afterwards.
Searchlights
A single periscope can operate both searchlights for better visibility outside the sub or to give your diving crews some much-needed shining light in the darkness. Simply press the button bellow the periscope to switch between lights.
Sub-wide Light Switch

Turns off all major lights inside and outside the submarine. Useful for saving that tiny bit of power, going stealthy, setting an emergency light based mood, or just messing with your crew.
This is the first submarine I've made and uploaded to the workshop, let me know what you think! I hope you enjoy playing aboard it.