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MUSC Anomaly Zerg Mod

[b] Face the mighty Zerg swarm! [/b] [img]https://i.imgur.com/di9nIJ2.gif[/img] [img]https://i.imgur.com/qcoyiYh.gif[/img] [img]https://i.imgur.com/6ApB4R8.gif[/img] [i]※ Showcase only: This mod does not add Guns or Armor for human pawns.[/i] [img]https://i.imgur.com/GtQ7M4N.png[/img] This mod adds classic Zerg units ([b]Zergling, Hydralisk, Broodling, Infested Terran[/b]) and a fan-made unit ([b]Walking Scourge[/b]) to RimWorld. Beyond just adding units, [b]MUSC_Zerg[/b] introduces various Zerg raid types, such as [b]Infested Drop Pods[/b] and [b]Zerg Hatchery spawns[/b]. It also features new Zerg-related events, including Broodling Host Joins. Additionally, patches have been applied so that Zerg units will now appear alongside [b]vanilla Insectoid hives[/b] and [b]Anomaly DLC's Fleshbeast events[/b]. [hr] [img]https://i.imgur.com/sSRQxjS.png[/img] [img]https://i.imgur.com/loQcr9i.png[/img] [img]https://i.imgur.com/Lf2hksa.png[/img] [img]https://i.imgur.com/H3B4NYT.png[/img] [hr] [img]https://i.imgur.com/gXKqVvF.png[/img] [img]https://i.imgur.com/DsS1wxv.png[/img] [hr] [b][Lore][/b] The Zerg in this mod are a splinter faction that drifted to the Rimworld. Having evolved independently in this harsh environment, they have broken free from the control of the Overmind, Kerrigan, and the Broodmothers. These [b]'Wild Zerg'[/b] are unpredictable and far more dangerous without the Swarm's traditional hierarchy. [b][Developer's Note][/b] This mod was created to bring much-needed tension to the mid-to-late game, where insectoid raids can feel repetitive and [b]high colony wealth often leads to endless Mechanoid raids[/b]. I plan to [b]add more Zerg units in the future[/b]—if there’s a specific unit you’d like to see, please let me know in the comments or the discussion thread. [b][Acknowledgments][/b] Special thanks to [b]Blizzard Entertainment[/b] for the legendary [b]StarCraft[/b] universe that inspired this mod, and to [b]Ludeon Studios[/b] for creating the amazing platform that is [b]RimWorld[/b]. [b][License & Permissions][/b] All assets and source code within this mod may be used freely for non-commercial purposes, provided that prior permission has been obtained. This mod is licensed under [b]CC BY-NC 4.0[/b]. AI Disclaimer: code for this mod was written through AI vibe-coding. [hr] [i][what's new on patch 1.01][/i] - Bugfix [img]https://i.imgur.com/pjEvLLZ.gif[/img] [i][Zerglings now can Jump towards enemy][/i] [img]https://i.imgur.com/ZHlDhle.gif[/img] [i][Fixed Hatchery not spawning Broodlings][/i] [hr] 📢 1.06 Hotfix Update [list] [*] [b]ENG:[/b] Significantly nerfed the Broodling infection to provide better counterplay and reduce frustration. [*] Broodling inspection job is now integrated in to Anomaly DLC [i]Surgical Inspection[/i]. Please refer to the [b]1.06 Patch Notes[/b] for more details. [/list] [hr] What's New on 1.15 Patch 20260220 [b]New incidents: Ullari Tunnel attack[/b] [img]https://i.imgur.com/v3GOzO4.gif[/img] [b]Hatchery emits Toxic Gases when attacked[/b] [img]https://i.imgur.com/maSklm2.gif[/img] [b]Infected Drop Pod[/b] [img]https://i.imgur.com/8hq4oLO.gif[/img] [b]Hatchery Emergence Visuals[/b] [img]https://i.imgur.com/cy2tKwF.gif[/img] [hr] [b]🎉 Zergmod 1.16 patch: Official Release 🎉[b] - AI logic change - Odyssey DLC quest patch (Thank you The Blue Square for donating DLC!) - lot more check patchnote page for more [hr] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Fmustard1557][img]https://i.imgur.com/fx6pPHi.png[/img][/url][ko-fi.com] [/b][/b]