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Call of Cthulhu - Cults (Continued)

Original mod by Jecrell [url=https://steamcommunity.com/sharedfiles/filedetails/?id=815039373]https://steamcommunity.com/sharedfiles/filedetails/?id=815039373[/url] If the original author requests it, I will remove this update. Contains JecsTools by Jecrell (MIT License) ... you can use this as a complete Jecs replacement if you have other mods that require it in your list with Cults. 1.5 version is provided as a courtesy; it is as-is and unsupported. All development moving forward is 1.6 ONLY. Call of Cthulhu - Cosmic Horrors (Continued) [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3615542371]https://steamcommunity.com/sharedfiles/filedetails/?id=3615542371[/url] -- 1. This mod contains the entirety of JecsTools - my personal fork with some fixes applied. Horrific, isn't it? :) It is marked explicitly incompatible, don't run it with any other JecsTools package. 2. I have fixed a few bugs, and I'm willing to fix more. I need people to really play it though and report back. Initial reports have been favourable. Report errors correctly - i.e., with a full log - and I'll do my best to fix them. 3. There is some Ideology integration, but no real Anomaly integration - it is its own thing. Highly unlikely I'll do anything about that. 4. It's old code, with an old framework packed in - probably not all that performant. A performance review (of both Cults and JecsTools) is indicated. -- Original mod notes (1.4): Gameplay expansion for RimWorld. You can now... * found a cult. * worship monstrous deities. * make offerings and animal sacrifices. * make human sacrifices in return for powerful spells (6 deitys and 30 spells in total, plus a dozen side effects). This mod supports these languages: English, Korean 한국어 (밀수업자), and Russian русский язык (kr33man) Recommended mods * Cosmic Horrors (for summoning actual monsters) * Industrial Age (for great lighting) * Realistic Darkness (for great darkness) How do I start a cult? 1) Load the mod. 2) Play for a few days in-game. 3) One of your pawns will investigate something horrendous. 4) Build the forbidden research center. 5) Research the strange symbols until someone founds the cult. 6) Good luck. Tips: * Cult-mindedness is a new feature under 'needs' that keeps track of how likely colonists are to become cultists. * Better apparel means greater worship results and higher success rates for your sacrifices. * Beware! If too many colonists are plotting against the cult, they might take matters into their own hands. Additions and changes by Mlie: * Added support for Combat Extended [removed in 1.5/1.6] * Removed the production-tag on altars so they can be used in throne rooms * Added an option to make sermons voluntary, making pawns complete some types of jobs before joining * Improved the sermon scheduling with some inspiration from the excellent mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1565942758]Colony Leadership[/url] Now you can select what days to do sermons and also when they should start in the day. * Added support for [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2451324814][SYR] Trait Value[/url] Special Thanks: 1000101 - Religious needs Cpt. Ohu - Altar congregations Skullywag - Helpfulness on #modding Mrofa - Code for two-colored hoods Justin C - Reanimation Code Everyone on the modding Discord

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Harmony

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