Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

The Dead Man's Switch - Legion

A new vanguard force of the Colonial Fleet has arrived in the Rim, deploying a next-generation combat system. They bring brand-new mech units, equipment, vehicles, and most importantly - a brand-new aerial support system. This mod is a comprehensive expansion for The Dead Man's Switch core and several of its addons, including: 22 brand-new mech units Includes 15 medium models and 5 ultra-heavy models. Each unit fills a different tactical role, from logistical support to frontline suppression, forming a complete and structured legion combat system. (Ultra-heavy mechs require [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3469398006]The Dead Man's Switch - AncientCorps[/url].) [img]https://i.imgur.com/s9cSJbb.png[/img] New storyteller: Elisa An officer from the Armed Colonial Fleet. She drives the situation forward through tactical judgment. Her pacing is somewhat random, but she favors fleet-related interactions and direct threats. In her view, mech forces are an extension of the Fleet system. Maintaining and expanding your mech roster will earn her approval more easily. [img]https://i.imgur.com/KIXRXZC.png[/img] Aerial support system A brand-new aerial support system - become allies with the Armed Colonial Fleet and call in multiple types of aerial support via the comms console to gain an advantage or even turn the tide of battle. With sufficient authorization, you can even request access to the Armed Colonial Fleet's nuclear strike system....... But be careful: some of your enemies can also call aerial support...... [img]https://imgur.com/BKL0nYH.png[/img] [img]https://i.imgur.com/wqTsURM.png[/img] A brand-new vehicle "Gray Knight" - a heavy universal chassis that supports turret swapping for different tactical effects. (Requires [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3288321439]The Dead Man's Switch - Motorized[/url].) [img]https://i.imgur.com/KdKYEEM.png[/img] In addition, this mod also adds [b]two new apparel sets, two special-function pieces of gear, and five new weapons[/b]. Project planning / Art / XML: Silver Lead programming: 星羽枝繁 Cover / Storyteller: 数据删除 CE: 白金白金trigger [hr] Frequently Asked Questions (FAQ) [b]Q: CE?[/b] A: Supports CAOBI Expend, Character Editor, Cooking Expanded, and Chemfuel Expanded (just kidding) This mod now fully supports Combat Extended. [b]Q: What are this mod's dependencies?[/b] A: Only The Dead Man's Switch core and the Biotech DLC are required. However, the Royalty DLC, Odyssey DLC, The Dead Man's Switch - AncientCorps, and The Dead Man's Switch - Motorized each provide support for specific content. [b]Q: What content is supported by each additional DLC/MOD?[/b] A: Royalty: Royal permit aerial support expansion, nuclear strike permit Odyssey: AXF-12 "Offset-Config" VTOL fighter AncientCorps: Ultra-heavy mechs and some mech abilities Motorized: Vehicle - Gray Knight [b]Q: Can I add or remove this mod mid-save?[/b] A: You can add it mid-save, but removing it mid-save is not recommended, as it may cause unknown issues. [b]Q: What is aerial support, and how do I use it?[/b] A: This mod provides multiple ways to call aerial support. The primary method is to become allied with the Armed Colonial Fleet, then request support via the comms console. [b]Q: What are air raids, and how do I counter them?[/b] A: Air raids are a featured event in this mod, most often launched by pirates. Pirates will arrive near your colony and attempt to call aerial bombing support, then begin an assault after the call fails or after the bombing phase ends. Countermeasures include: using Electronic Decoy Shells to redirect bombing coordinates, requesting help after allying with the Colonial Fleet, and directly intercepting with AXF-12 (if Odyssey DLC is installed). If you are hostile to the Armed Colonial Fleet, they may also dispatch bombers against your colony. [b]Note: These bombings may not be countered by other mod content. Only effects that suppress explosion-type damage can bypass them. If you dislike this feature, disable it in settings.[/b] [hr] Planned updates: Due to time constraints, many good ideas are still not implemented and may be added in future updates. (For example, a player-buildable intercontinental missile silo?) [hr] Finally, if you have any good ideas or suggestions, or if you find any bugs during gameplay, feel free to leave a message in the discussion section. In addition, this description and the in-game English localization were completed with AI assistance. If anything feels inappropriate, please point it out in the comments and I will revise it as soon as possible >﹏<