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Beasts of the Rim

The Beasts of the Rim mod introduces dozends of unique and less unique Animals to the planets of the Outer-Rim. These animals are mainly centered around Vanilla balacing and fill empty roles ore just make the world feel more alife and/or threatening, but some have unique characteristics or abillitys.
Some Animals from this mod have different species depending on the biom or cool looking rare variants.

This mod also includes a faction of wandering insectoids inspired by army ants that sometimes raids the player other than normal insectoids, these can sometimes tunnel thrue defensive structures or avoid traps like Tribesmen.
During lategame improved versions of normal animals can appear this makes manhunter a considerable threat even for well defendet bases or killbox systems.

This mod will be update from time to time so if you have any ideas for improvements or better balancing, or bug fixe please let me know.

Important notes:

-Please read an animals desciption before facing it in battle, or you might find your colonists being charged by an entire
herd of harmless looking herbivores.

-Some animals require unique strategies to take them down, like a certain type of damage or hits against certain parts.
Enrage versions of stronger animals can have armor stats of 100% or more, this makes one type of damage basically
useless and may force you to change tactics.

Known bugs:

- currently None

This is my first large mod.
Have fun :)