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Quasar

Quasar is a prototype scout submarine developed for exploring the depths of Europa's Ocean. With great velocity, decent weaponry and adeuqate capacity, Quasar is one of the best solutions for experienced captains. The main disadvantages are the submarine's large size and potential prototype defects.
The submarine is equipped with a "Photon"-type shuttle, developed for safe exploring the caves of Europa's Ocean.

General information (Quasar)
Type: Scout (III).
Price: 38.500 marks.
Size: 50х14 meters.
Crew: 6-8 people.

**Technical documentation**

Quasar

Photon

Reactor

Fission rate: 9000 kW.
Meltdown delay: 100.
Burn delay: 15.
Fuel consumption rate: 0.350.

N/A

Engine

Max power: 800.
Power consumption: 4000 kW.
Velocity X: 33.5 km/h*
Velocity Y: 12.3 km/h*

Max power: 15.
Power consumption: 400 kW.
Velocity X: 19.5 km/h*
Velocity Y: 14 km/h*

Battery

Total capacity: 8000 kW.
Power: 1500 kW.

Total capacity: 4000 kW.
Power: 1000 kW.

Weaponry

Railguns: х1
Double coilguns: х1
Coilguns: х1
Turret hardpoints: х1
Depth charges: х1
Discharge coils: х1
Ammunition shelves: х4

N/A

Capacity

Large steel cabinets: х3
Medium steel cabinets: х5
Secure steel cabinets: х2
Crate shelves: х3
Unit load devices: х1
Medicine cabinets: х1
Toxin cabinets: х2

Crate shelves: х1

Equipment

Medical fabricator: х1
Fabricator: х1
Deconstructor: х1

N/A

  • - velocity has measured with helm skill 100.

Automatic systems (Quasar)
1. Automatic reactor system (It is located in a circuit box, you can always make your own).
2. All key information about the reactor, batteries, and the submarine's movement is displayed on the navigation terminal and status monitors. Reactor information is also displayed in the reactor hull.
3. Reactor fire, meltdown and low fuel level warning system.
4. Most doors open automatically. In case of flooding, the doors are opened manually..
5. All major devices have a lighting component that alerts you to their status (red - the device needs repair).
6. Automatic discharge coils.
7. Silent mode (force 10%, battery power supply, emergency lighting).
8. "Anti-ballast flora" - level for ballast draining and ballast flora destroying.
9. Motion sensors on periscopes (the lighting component lights up if monsters are near the guns).
10. The right and lower lighting components on the navigation terminal and batteries indicate that batteries are used to power the cable boxes.